Esempio n. 1
0
        static void Main(string[] args)
        {
            // 获取享元工厂
            SoldierFactory soldierFactory = SoldierFactory.GetInstance();
            // 通过享元工厂获取
            Soldier soldier1 = soldierFactory.GetSoldier(StandType.blue);
            Soldier soldier2 = soldierFactory.GetSoldier(StandType.blue);
            Soldier soldier3 = soldierFactory.GetSoldier(StandType.blue);
            Soldier soldier4 = soldierFactory.GetSoldier(StandType.blue);
            Soldier soldier5 = soldierFactory.GetSoldier(StandType.blue);

            Console.WriteLine("判断两个士兵是否相同:{0}", object.ReferenceEquals(soldier1, soldier2));

            Soldier soldier6 = soldierFactory.GetSoldier(StandType.red);
            Soldier soldier7 = soldierFactory.GetSoldier(StandType.red);
            Soldier soldier8 = soldierFactory.GetSoldier(StandType.red);

            Console.WriteLine("判断两个士兵是否相同:{0}", object.ReferenceEquals(soldier6, soldier7));

            soldier1.attack(new Target {
                TargetName = "A高地", x = 0, y = 1
            });
            soldier2.attack(new Target {
                TargetName = "A高地", x = 0, y = 1
            });
            soldier3.attack(new Target {
                TargetName = "A高地", x = 0, y = 1
            });
            soldier4.attack(new Target {
                TargetName = "A高地", x = 0, y = 1
            });

            Console.ReadKey();
        }
Esempio n. 2
0
        static void Main(string[] args)
        {
            var army = new List <Tuple <ISoldier, SoldierState> >();

            for (int counter = 0; counter < 1000; counter++)
            {
                army.Add(Tuple.Create(SoldierFactory.GetSoldier(typeof(Grunt)),
                                      new SoldierState
                {
                    Health = 100,
                    Weapon = Weapon.Pistol,
                    Ammo   = 50
                }));
            }

            for (int counter = 0; counter < 10; counter++)
            {
                army.Add(Tuple.Create(SoldierFactory.GetSoldier(typeof(Commander)),
                                      new SoldierState
                {
                    Health = 150,
                    Weapon = Weapon.Rifle,
                    Ammo   = 100
                }));
            }

            army.Add(Tuple.Create(SoldierFactory.GetSoldier(typeof(Boss)),
                                  new SoldierState
            {
                Health = 1000,
                Weapon = Weapon.Bfg9000,
                Ammo   = int.MaxValue
            }));

            Debugger.Break();
            // Examine army size vs. SoldierFactory size
        }