Esempio n. 1
0
        public void Play(int sheet)
        {
            this.sheet = sheet;

            Animation[] animation = new Animation[] {
                new Animation(0, spritesheets[sheet].totalFrames, spritesheets[sheet].loop)
            };

            Vector2 pos = Vector2.Zero;

            if (anim != null)
            {
                pos = anim.position;
            }

            anim              = new AnimSprite(spritesheets[sheet].sheet, spritesheets[sheet].frameSize, animation, spritesheets[sheet].sprite);
            anim.frameOffset += frameOffset;
            anim.SetFrame(0);
            anim.position = pos;

            if (spritesheets[sheet].autoplay)
            {
                anim.Play(0);
            }
        }
Esempio n. 2
0
        protected void SetupAnimations()
        {
            Animation[] pointerAnimations =
            {
                new Animation((int)Pointers.Alert,  6, false,  (int)Pointers.Idle),
                new Animation((int)Pointers.Exit,  14, false),
                new Animation((int)Pointers.Enter, 43, false,  (int)Pointers.Idle),
                new Animation((int)Pointers.Idle,  1),
            };
            pointerAnim = new AnimSprite("user_pointer", new Point(70, 70), pointerAnimations);
            pointerAnim.Play((int)Pointers.Enter);

            Animation[] pointsAnimations =
            {
                new Animation(0, 50),
                new Animation(1, 50)
            };
            pointsAnim = new AnimSprite("user_points", new Point(70, 70), pointsAnimations);
            pointsAnim.SetFrame(26);

            Animation[] stateAnimations =
            {
                new Animation((int)States.Pinch,      8),
                new Animation((int)States.BloatStart,  4,false,  (int)States.Bloat),
                new Animation((int)States.BloatEnd,    4,false,  (int)States.Idle),
                new Animation((int)States.Bloat,      8),
                new Animation((int)States.PinchStart,  4,false,  (int)States.Pinch),
                new Animation((int)States.PinchEnd,    4,false,  (int)States.Idle),
                new Animation((int)States.Idle,       1),
            };
            stateAnim = new AnimSprite("user_bloat_pinch", new Point(70, 70), stateAnimations);
            stateAnim.Play((int)States.Idle);
        }
Esempio n. 3
0
        protected void DrawPointsRing()
        {
            float ratio = ((float)points / UserManager.highestPoints);
            int   frame = (int)(100 * ratio);

            if (frame >= 99)
            {
                frame = 99;
            }
            if (frame >= 50)
            {
                frame -= 50;
                pointsAnim.SetClip(1);
            }
            else
            {
                pointsAnim.SetClip(0);
            }

            pointsAnim.SetFrame(frame);
            if (collector != null)
            {
                pointsAnim.Draw(collector.teamColour);
            }
            else
            {
                pointsAnim.Draw();
            }
        }
Esempio n. 4
0
 public void SetFrame(int frame)
 {
     anim.SetFrame(frame);
 }