public override void Draw(GameTime gameTime) { ScreenManager.SetTarget(display); ScreenManager.spriteBatch.Begin(); wormholeAnim.Draw(); ScreenManager.spriteBatch.End(); }
public override void Draw(GameTime gameTime) { foreach (Projectile projectile in projectiles) { projectile.Draw(gameTime); } ScreenManager.SetTarget(display); ScreenManager.spriteBatch.Begin(); portalAnim.Draw(Color.White, scale * 0.7f); if (explodeAnim.playing) { explodeAnim.Draw(Color.White, scale * 1.5f); } collectorAnim.Draw(teamColour, scale); if (poofAnim.playing) { poofAnim.Draw(); } ScreenManager.spriteBatch.End(); }