/// <summary> /// Connects to a remote shared object on the server through the specified connection. Use this method after /// issuing SharedObject.GetRemote(...). After a successful connection, the sync event is dispatched. /// </summary> /// <param name="connection">A NetConnection object (such as one used to communicate with Flash Media Server) that is using the Real-Time Messaging Protocol (RTMP).</param> public void Connect(NetConnection connection) { Connect(connection, null); }
public RemotingClient(NetConnection netConnection) { _proxy = null; _netConnection = netConnection; }