/// <summary>
 /// Connects to a remote shared object on the server through the specified connection. Use this method after
 /// issuing SharedObject.GetRemote(...). After a successful connection, the sync event is dispatched.
 /// </summary>
 /// <param name="connection">A NetConnection object (such as one used to communicate with Flash Media Server) that is using the Real-Time Messaging Protocol (RTMP).</param>
 public void Connect(NetConnection connection)
 {
     Connect(connection, null);
 }
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 public RemotingClient(NetConnection netConnection)
 {
     _proxy         = null;
     _netConnection = netConnection;
 }