Inheritance: IManagerJob, IExposable
Esempio n. 1
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        public void IncreasePriority <T>(T job) where T : ManagerJob
        {
            ManagerJob jobB =
                _stack.OfType <T>().OrderByDescending(mj => mj.priority).First(mj => mj.priority < job.priority);

            SwitchPriorities(job, jobB);
        }
Esempio n. 2
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        public void SwitchPriorities(ManagerJob a, ManagerJob b)
        {
            int tmp = a.priority;

            a.priority = b.priority;
            b.priority = tmp;
        }
Esempio n. 3
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        public void DecreasePriority <T>(T job) where T : ManagerJob
        {
            ManagerJob jobB = _stack.OfType <T>()
                              .OrderBy(mj => mj.Priority)
                              .First(mj => mj.Priority > job.Priority);

            SwitchPriorities(job, jobB);
        }
Esempio n. 4
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 /// <summary>
 /// Cleanup job, delete from stack and update priorities.
 /// </summary>
 /// <param name="job"></param>
 public void Delete(ManagerJob job, bool cleanup = true)
 {
     if (cleanup)
     {
         job.CleanUp();
     }
     _stack.Remove(job);
     CleanPriorities();
 }
        public static void GoTo( ManagerTab tab, ManagerJob job = null )
        {
            // call pre/post open/close methods
            ManagerTab old = CurrentTab;
            old.PreClose();
            tab.PreOpen();
            CurrentTab = tab;
            old.PostClose();
            tab.PostOpen();

            // if desired, set selected.
            if ( job != null )
            {
                tab.Selected = job;
            }
        }
Esempio n. 6
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        private void DrawAvailableJobList(Rect outRect, Rect viewRect)
        {
            // set sizes
            viewRect.height = _availablePawnKinds.Count * LargeListEntryHeight;
            if (viewRect.height > outRect.height)
            {
                viewRect.width -= ScrollbarWidth;
            }

            Widgets.BeginScrollView(outRect, ref _scrollPosition, viewRect);
            GUI.BeginGroup(viewRect);

            for (var i = 0; i < _availablePawnKinds.Count; i++)
            {
                // set up rect
                var row = new Rect(0f, LargeListEntryHeight * i, viewRect.width, LargeListEntryHeight);

                // highlights
                Widgets.DrawHighlightIfMouseover(row);
                if (i % 2 == 0)
                {
                    Widgets.DrawAltRect(row);
                }
                if (_availablePawnKinds[i] == _selectedAvailable)
                {
                    Widgets.DrawHighlightSelected(row);
                }

                // draw label
                string label = _availablePawnKinds[i].LabelCap + "\n<i>" +
                               "FML.TameWildCount".Translate(
                    _availablePawnKinds[i].GetTame(manager).Count,
                    _availablePawnKinds[i].GetWild(manager).Count) + "</i>";
                Label(row, label, TextAnchor.MiddleLeft, margin: Margin * 2);

                // button
                if (Widgets.ButtonInvisible(row))
                {
                    _selectedAvailable = _availablePawnKinds[i];                                    // for highlighting to work
                    Selected           = new ManagerJob_Livestock(_availablePawnKinds[i], manager); // for details
                }
            }

            GUI.EndGroup();
            Widgets.EndScrollView();
        }
        public static void GoTo(ManagerTab tab, ManagerJob job = null)
        {
            // call pre/post open/close methods
            ManagerTab old = CurrentTab;

            old.PreClose();
            tab.PreOpen();
            CurrentTab = tab;
            old.PostClose();
            tab.PostOpen();

            // if desired, set selected.
            if (job != null)
            {
                tab.Selected = job;
            }
        }
Esempio n. 8
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        public void Draw(Rect canvas, ManagerJob job)
        {
            Text.Anchor = TextAnchor.MiddleCenter;

            // how many hours have passed since the last update?
            var lastUpdate = Find.TickManager.TicksGame - job.lastAction;
            var progress   = (float)lastUpdate / GenDate.TicksPerHour;
            var nextUpdate = (float)job.UpdateInterval.ticks / GenDate.TicksPerHour;

            // how far over time are we? Draw redder if further over time.
            var progressColour = progress < nextUpdate
                ? Color.white
                : Color.Lerp(Color.white, Color.red, (progress - nextUpdate) / nextUpdate * 2f);

            if (nextUpdate < 12 && progress < 12)
            {
                var nextUpdateHandle = new ClockHandle(nextUpdate, GenUI.MouseoverColor);
                var progressHandle   =
                    new ClockHandle(progress, progressColour);
                Clock.Draw(canvas.ContractedBy(4f), nextUpdateHandle, progressHandle);
            }
            else
            {
                var nextUpdateMarker = new CalendarMarker(nextUpdate / GenDate.HoursPerDay, GenUI.MouseoverColor, false);
                var progressMarker   = new CalendarMarker(progress / GenDate.HoursPerDay, progressColour, true);
                Calendar.Draw(canvas.ContractedBy(2f), progressMarker, nextUpdateMarker);
            }

            TooltipHandler.TipRegion(canvas,
                                     "FM.LastUpdateTooltip".Translate(
                                         lastUpdate.TimeString(),
                                         job.UpdateInterval.ticks.TimeString()));

            Widgets.DrawHighlightIfMouseover(canvas);
            if (Widgets.ButtonInvisible(canvas))
            {
                var options = new List <FloatMenuOption>();
                foreach (var interval in Utilities.UpdateIntervalOptions)
                {
                    options.Add(new FloatMenuOption(interval.label, () => job.UpdateInterval = interval));
                }

                Find.WindowStack.Add(new FloatMenu(options));
            }
        }
Esempio n. 9
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        /// <summary>
        ///     Call the worker for the next available job
        /// </summary>
        public bool TryDoNextJob()
        {
            ManagerJob job = NextJob;

            if (job == null)
            {
                return(false);
            }

            // update lastAction
            job.Touch();

            // perform next job if no action was taken
            if (!job.TryDoJob())
            {
                return(TryDoNextJob());
            }

            return(true);
        }
Esempio n. 10
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        private void DrawCurrentJobList(Rect outRect, Rect viewRect)
        {
            // set sizes
            viewRect.height = _currentJobs.Count * LargeListEntryHeight;
            if (viewRect.height > outRect.height)
            {
                viewRect.width -= ScrollbarWidth;
            }

            Widgets.BeginScrollView(outRect, ref _scrollPosition, viewRect);
            GUI.BeginGroup(viewRect);

            for (var i = 0; i < _currentJobs.Count; i++)
            {
                // set up rect
                var row = new Rect(0f, LargeListEntryHeight * i, viewRect.width, LargeListEntryHeight);

                // highlights
                Widgets.DrawHighlightIfMouseover(row);
                if (i % 2 == 0)
                {
                    Widgets.DrawAltRect(row);
                }
                if (_currentJobs[i] == _selectedCurrent)
                {
                    Widgets.DrawHighlightSelected(row);
                }

                // draw label
                _currentJobs[i].DrawListEntry(row, false, true);

                // button
                if (Widgets.ButtonInvisible(row))
                {
                    Selected = _currentJobs[i];
                }
            }

            GUI.EndGroup();
            Widgets.EndScrollView();
        }
        public void DoLeftRow(Rect rect)
        {
            Widgets.DrawMenuSection(rect);

            // content
            float height     = _leftRowHeight;
            var   scrollView = new Rect(0f, 0f, rect.width, height);

            if (height > rect.height)
            {
                scrollView.width -= 16f;
            }

            Widgets.BeginScrollView(rect, ref _scrollPosition, scrollView);
            Rect scrollContent = scrollView;

            GUI.BeginGroup(scrollContent);
            Vector2 cur = Vector2.zero;
            var     i   = 0;

            foreach (ManagerJob_Forestry job in _jobs)
            {
                var row = new Rect(0f, cur.y, scrollContent.width, Utilities.LargeListEntryHeight);
                Widgets.DrawHighlightIfMouseover(row);
                if (_selected == job)
                {
                    Widgets.DrawHighlightSelected(row);
                }

                if (i++ % 2 == 1)
                {
                    Widgets.DrawAltRect(row);
                }

                Rect jobRect = row;

                if (ManagerTab_Overview.DrawOrderButtons(new Rect(row.xMax - 50f, row.yMin, 50f, 50f), manager, job))
                {
                    Refresh();
                }
                jobRect.width -= 50f;

                job.DrawListEntry(jobRect, false);
                if (Widgets.ButtonInvisible(jobRect))
                {
                    _selected = job;
                }

                cur.y += Utilities.LargeListEntryHeight;
            }

            // row for new job.
            var newRect = new Rect(0f, cur.y, scrollContent.width, Utilities.LargeListEntryHeight);

            Widgets.DrawHighlightIfMouseover(newRect);

            if (i % 2 == 1)
            {
                Widgets.DrawAltRect(newRect);
            }

            Text.Anchor = TextAnchor.MiddleCenter;
            Widgets.Label(newRect, "<" + "FMF.NewForestryJob".Translate() + ">");
            Text.Anchor = TextAnchor.UpperLeft;

            if (Widgets.ButtonInvisible(newRect))
            {
                Selected = new ManagerJob_Forestry(manager);
            }

            TooltipHandler.TipRegion(newRect, "FMF.NewForestryJobTooltip".Translate());

            cur.y += Utilities.LargeListEntryHeight;

            _leftRowHeight = cur.y;
            GUI.EndGroup();
            Widgets.EndScrollView();
        }
        private void DrawCurrentJobList( Rect outRect, Rect viewRect )
        {
            // set sizes
            viewRect.height = _currentJobs.Count * _listEntryHeight;
            if ( viewRect.height > outRect.height )
            {
                viewRect.width -= 16f;
            }

            Widgets.BeginScrollView( outRect, ref _scrollPosition, viewRect );
            GUI.BeginGroup( viewRect );

            for ( var i = 0; i < _currentJobs.Count; i++ )
            {
                // set up rect
                var row = new Rect( 0f, _listEntryHeight * i, viewRect.width, _listEntryHeight );

                // highlights
                Widgets.DrawHighlightIfMouseover( row );
                if ( i % 2 == 0 )
                {
                    Widgets.DrawAltRect( row );
                }
                if ( _currentJobs[i] == _selectedCurrent )
                {
                    Widgets.DrawHighlightSelected( row );
                }

                // draw label
                _currentJobs[i].DrawListEntry( row, false, true );

                // button
                if ( Widgets.ButtonInvisible( row ) )
                {
                    Selected = _currentJobs[i];
                }
            }

            GUI.EndGroup();
            Widgets.EndScrollView();
        }
        public void DoLeftRow( Rect rect )
        {
            Widgets.DrawMenuSection( rect );

            // content
            float height = _leftRowHeight;
            var scrollView = new Rect( 0f, 0f, rect.width, height );
            if ( height > rect.height )
            {
                scrollView.width -= 16f;
            }

            Widgets.BeginScrollView( rect, ref _scrollPosition, scrollView );
            Rect scrollContent = scrollView;

            GUI.BeginGroup( scrollContent );
            Vector2 cur = Vector2.zero;
            var i = 0;

            foreach ( ManagerJob_Foraging job in _jobs )
            {
                var row = new Rect( 0f, cur.y, scrollContent.width, Utilities.LargeListEntryHeight );
                Widgets.DrawHighlightIfMouseover( row );
                if ( _selected == job )
                {
                    Widgets.DrawHighlightSelected( row );
                }

                if ( i++ % 2 == 1 )
                {
                    Widgets.DrawAltRect( row );
                }

                Rect jobRect = row;

                if ( ManagerTab_Overview.DrawOrderButtons( new Rect( row.xMax - 50f, row.yMin, 50f, 50f ), manager, job ) )
                {
                    Refresh();
                }
                jobRect.width -= 50f;

                job.DrawListEntry( jobRect, false );
                if ( Widgets.ButtonInvisible( jobRect ) )
                {
                    _selected = job;
                }

                cur.y += Utilities.LargeListEntryHeight;
            }

            // row for new job.
            var newRect = new Rect( 0f, cur.y, scrollContent.width, Utilities.LargeListEntryHeight );
            Widgets.DrawHighlightIfMouseover( newRect );

            if ( i % 2 == 1 )
            {
                Widgets.DrawAltRect( newRect );
            }

            Text.Anchor = TextAnchor.MiddleCenter;
            Widgets.Label( newRect, "<" + "FMG.NewForagingJob".Translate() + ">" );
            Text.Anchor = TextAnchor.UpperLeft;

            if ( Widgets.ButtonInvisible( newRect ) )
            {
                Selected = new ManagerJob_Foraging( manager );
            }

            TooltipHandler.TipRegion( newRect, "FMG.NewForagingJobTooltip".Translate() );

            cur.y += Utilities.LargeListEntryHeight;

            _leftRowHeight = cur.y;
            GUI.EndGroup();
            Widgets.EndScrollView();
        }
Esempio n. 14
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        public void DecreasePriority(ManagerJob job)
        {
            ManagerJob jobB = _stack.OrderBy(mj => mj.priority).First(mj => mj.priority > job.priority);

            SwitchPriorities(job, jobB);
        }
Esempio n. 15
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 public void BottomPriority(ManagerJob job)
 {
     job.priority = _stack.Count + 10;
     CleanPriorities();
 }
Esempio n. 16
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 /// <summary>
 /// Add job to the stack with bottom priority.
 /// </summary>
 /// <param name="job"></param>
 public void Add(ManagerJob job)
 {
     job.priority = _stack.Count + 1;
     _stack.Add(job);
 }
Esempio n. 17
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 public void TopPriority(ManagerJob job)
 {
     job.priority = -1;
     CleanPriorities();
 }
        private void DrawAvailableJobList( Rect outRect, Rect viewRect )
        {
            // set sizes
            viewRect.height = _availablePawnKinds.Count * _listEntryHeight;
            if ( viewRect.height > outRect.height )
            {
                viewRect.width -= 16f;
            }

            Widgets.BeginScrollView( outRect, ref _scrollPosition, viewRect );
            GUI.BeginGroup( viewRect );

            for ( var i = 0; i < _availablePawnKinds.Count; i++ )
            {
                // set up rect
                var row = new Rect( 0f, _listEntryHeight * i, viewRect.width, _listEntryHeight );

                // highlights
                Widgets.DrawHighlightIfMouseover( row );
                if ( i % 2 == 0 )
                {
                    Widgets.DrawAltRect( row );
                }
                if ( _availablePawnKinds[i] == _selectedAvailable )
                {
                    Widgets.DrawHighlightSelected( row );
                }

                // draw label
                string label = _availablePawnKinds[i].LabelCap + "\n<i>" +
                               "FML.TameWildCount".Translate(
                                                             _availablePawnKinds[i].GetTame( manager ).Count,
                                                             _availablePawnKinds[i].GetWild( manager ).Count ) + "</i>";
                Utilities.Label( row, label, null, TextAnchor.MiddleLeft, Utilities.Margin * 2 );

                // button
                if ( Widgets.ButtonInvisible( row ) )
                {
                    _selectedAvailable = _availablePawnKinds[i]; // for highlighting to work
                    Selected = new ManagerJob_Livestock( _availablePawnKinds[i], manager ); // for details
                }
            }

            GUI.EndGroup();
            Widgets.EndScrollView();
        }
Esempio n. 19
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        public void IncreasePriority(ManagerJob job)
        {
            ManagerJob jobB = _stack.OrderByDescending(mj => mj.priority).First(mj => mj.priority < job.priority);

            SwitchPriorities(job, jobB);
        }