Esempio n. 1
0
        public override int getMove(Flower[] board)
        {
            const int INFINITY = 10000;
            int       result   = -INFINITY;

            Flower.FlowerType[] types = LogicUtils.getFlowerTypes(board);
            // figure out if this is our first move
            bool firstMove = true;

            for (int i = 0; i < types.Length; i++)
            {
                if (types[i] != Flower.FlowerType.None)
                {
                    firstMove = false;
                    break;
                }
            }
            if (firstMove)
            {
                result = base.generateMove(board);
            }
            else
            {
                int move;
                int bestMove = -INFINITY;
                int alpha    = -INFINITY;
                int beta     = INFINITY;
                Flower.FlowerType[] cloned;
                Winner winner;
                for (int i = 0; i < types.Length; i++)
                {
                    if (types[i] == Flower.FlowerType.None)                      // only process empty nodes
                    {
                        cloned    = LogicUtils.cloneFlowerTypes(types);          // clone our board
                        cloned[i] = LogicUtils.COMPUTERS_TYPE;                   // change this piece to the computers piece
                        if (LogicUtils.isGameOver(cloned, out winner))           // check if this move puts the game into game over state
                        {
                            if (winner.winningType == LogicUtils.COMPUTERS_TYPE) // check if the computer wins
                            {
                                result = i;
                                break;                                // we found a win so no need to continue looping
                            }
                        }
                        move = miniMax(cloned, LogicUtils.PLAYERS_TYPE, alpha, beta); //run the algorithm
                        if (move > bestMove)                                          // interpret the results
                        {
                            result   = i;
                            bestMove = move;
                        }
                    }
                }
            }
            return(result);
        }
Esempio n. 2
0
        //Alpha: a score the computer knows with certanty it can achieve
        //Beta: a score the human knows with certanty it can achieve
        //If beta becomes <= alpha, further investigation is useless
        private int miniMax(Flower.FlowerType[] types, Flower.FlowerType turn, int alpha, int beta)
        {
            int    bestMove;
            int    move;
            Winner winner;

            if (LogicUtils.isGameOver(types, out winner))
            {
                if (winner.winningType == LogicUtils.COMPUTERS_TYPE)
                {
                    return(1);
                }
                else if (winner.winningType == LogicUtils.PLAYERS_TYPE)
                {
                    return(-1);
                }
                else
                {
                    return(0);
                }
            }
            else
            {
                if (LogicUtils.COMPUTERS_TYPE.Equals(turn))
                {
                    bestMove = alpha;
                }
                else
                {
                    bestMove = beta;
                }
                Flower.FlowerType[] cloned       = null;
                Flower.FlowerType   inversedTurn = EnumUtils.inverseValue <Flower.FlowerType>(turn);
                for (int i = 0; i < types.Length; i++)
                {
                    if (types[i] == Flower.FlowerType.None)                      // get valid moves
                    {
                        cloned = LogicUtils.cloneFlowerTypes(types);
                        // get our result
                        cloned[i] = turn;
                        move      = miniMax(cloned, inversedTurn, alpha, beta);
                        // interpret our result
                        if (LogicUtils.COMPUTERS_TYPE == turn)
                        {
                            if (move > alpha)
                            {
                                alpha = move;
                            }
                            if (alpha >= beta)
                            {
                                return(alpha);
                            }
                        }
                        else
                        {
                            if (move < beta)
                            {
                                beta = move;
                            }
                            if (alpha >= beta)
                            {
                                return(beta);
                            }
                        }
                    }
                }
            }
            if (turn == LogicUtils.COMPUTERS_TYPE)
            {
                return(alpha);
            }
            else
            {
                return(beta);
            }
        }