protected override void OnFinished() { pathfinder.PathCreated(path, key, pathEdit); }
protected override void OnFinished() { _pathfinder.PathCreated(_path, _key, _pathEdit); }
protected override void OnFinished() { pathfinder.PathCreated(path, key, pathEdit); }
protected override void OnFinished() { _pathfinder.PathCreated(_path, _key, _pathEdit); }