Esempio n. 1
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        public static GeoPoint ToGeo(this MyPoint3D p)
        {
            double   LatitudeDegCoef  = WGS84.Pi * WGS84.a / 180.0;
            double   LongitudeDegCoef = WGS84.Pi * WGS84.a * Math.Cos(LocalLatitude / 180.0 * WGS84.Pi) / 180.0;
            GeoPoint geo = new GeoPoint();

            geo.Latitude  = p.Y / LatitudeDegCoef;
            geo.Longitude = p.X / LongitudeDegCoef;
            return(geo);
        }
Esempio n. 2
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        public static MyPoint3D ToCart(this GeoPoint p)
        {
            double    LatitudeDegCoef  = WGS84.Pi * WGS84.a / 180.0;
            double    LongitudeDegCoef = WGS84.Pi * WGS84.a * Math.Cos(LocalLatitude / 180.0 * WGS84.Pi) / 180.0;
            MyPoint3D cart             = new MyPoint3D();

            cart.Y = p.Latitude * LatitudeDegCoef;
            cart.X = p.Longitude * LongitudeDegCoef;
            return(cart);
        }
Esempio n. 3
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        internal static LineDefinition TurnLine(LineDefinition line, double angle, MyPoint3D origin)
        {
            double         alpha      = Math.Atan(line.k) + angle;
            LineDefinition turnedLine = new LineDefinition()
            {
                k = Math.Tan(alpha)
            };

            turnedLine.b = origin.Y - origin.X * turnedLine.k;
            return(turnedLine);
        }
Esempio n. 4
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        public static MyPoint3D ShiftPoint(MyPoint3D p1, MyPoint3D p2, double Length)
        {
            MyPoint3D p = new MyPoint3D();

            double gamma = Math.Atan2((p2.Y - p1.Y), (p2.X - p1.X));
            double alpha = gamma - WGS84.Pi / 2.0;
            double dx    = Length * Math.Cos(alpha);
            double dy    = Length * Math.Sin(alpha);

            p.X = p2.X + dx;
            p.Y = p2.Y + dy;

            return(p);
        }
Esempio n. 5
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        public static MyPoint3D ShiftPoint(MyPoint3D p1, MyPoint3D p2, MyPoint3D p3, double Length)
        {
            LineDefinition line1;

            if (p1.X > p2.X)
            {
                line1 = LineDefinition.GetParallelLine(LineDefinition.GetLineDefinition(p1, p2), -Length);
            }
            else
            {
                line1 = LineDefinition.GetParallelLine(LineDefinition.GetLineDefinition(p1, p2), Length);
            }

            LineDefinition line2;

            if (p2.X > p3.X)
            {
                line2 = LineDefinition.GetParallelLine(LineDefinition.GetLineDefinition(p2, p3), -Length);
            }
            else
            {
                line2 = LineDefinition.GetParallelLine(LineDefinition.GetLineDefinition(p2, p3), Length);
            }

            if (line1.IsVertical && line2.IsVertical)
            {
                MyPoint3D p = new MyPoint3D();
                p.Y = p2.Y;
                if (p1.Y < p2.Y)
                {
                    p.X = p2.X - Length;
                }
                else
                {
                    p.X = p2.X + Length;
                }
                return(p);
            }
            else if (line1.k == line2.k)
            {
                return(ShiftPoint(p1, p2, -Length));
            }
            else
            {
                return(LineDefinition.GetLineIntersection(line1, line2));
            }
        }
Esempio n. 6
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        public static bool IsInLineSegment(MyPoint3D p1, MyPoint3D p2, MyPoint3D point)
        {
            double maxX = Math.Max(p1.X, p2.X) + 0.000001;
            double minX = Math.Min(p1.X, p2.X) - 0.000001;
            double maxY = Math.Max(p1.Y, p2.Y) + 0.000001;
            double minY = Math.Min(p1.Y, p2.Y) - 0.000001;

            if (point.X >= minX && point.X <= maxX && point.Y >= minY && point.Y <= maxY)
            {
                if (point.X == p2.X && point.Y == p2.Y)
                {
                    return(false);
                }
                return(true);
            }
            else
            {
                return(false);
            }
        }
Esempio n. 7
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        public static MyPoint3D GetLineIntersection(LineDefinition l1, LineDefinition l2)
        {
            MyPoint3D point = new MyPoint3D();

            if (l1.IsVertical)
            {
                point.X = l1.X;
                point.Y = l2.k * point.X + l2.b;
                return(point);
            }
            if (l2.IsVertical)
            {
                point.X = l2.X;
                point.Y = l1.k * point.X + l1.b;
                return(point);
            }
            point.X = (l2.b - l1.b) / (l1.k - l2.k);
            point.Y = point.X * l1.k + l1.b;
            return(point);
        }
Esempio n. 8
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        public static LineDefinition GetLineDefinition(MyPoint3D p1, MyPoint3D p2)
        {
            LineDefinition def = new LineDefinition();

            if (p2.X == p1.X)
            {
                def.IsVertical = true;
                def.X          = p1.X;
                if (p2.Y > p1.Y)
                {
                    def.k = double.PositiveInfinity;
                }
                else
                {
                    def.k = double.NegativeInfinity;
                }
                return(def);
            }
            def.k = (p2.Y - p1.Y) / (p2.X - p1.X);
            def.b = p1.Y - def.k * p1.X;
            return(def);
        }
Esempio n. 9
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        public static MyPoint3D ChooseHeadlandIntersection(List <MyPoint3D> heanland, LineDefinition line, double width, LineDefinition outerLine, MyPoint3D intersection)
        {
            double phiOl = Math.Atan(outerLine.k);
            double phiL  = Math.Atan(line.k);
            double alpha = phiOl - phiL;

            if (Math.Abs(alpha) < WGS84.Pi / 2)
            {
                alpha = WGS84.Pi - Math.Abs(alpha);
            }
            double    d             = width / 2 / Math.Tan(alpha / 2);
            double    dx            = d * Math.Cos(phiL);
            MyPoint3D intersection1 = new MyPoint3D(intersection.X + dx, line.k * (intersection.X + dx) + line.b, 0);

            if (IsInsidePolygon(heanland, intersection1))
            {
                return(intersection1);
            }
            else
            {
                MyPoint3D intersection2 = new MyPoint3D(intersection.X - dx, line.k * (intersection.X - dx) + line.b, 0);
                return(intersection2);
            }
        }
Esempio n. 10
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        public MyPoint3D Normalize()
        {
            MyPoint3D Vec = new MyPoint3D(X, Y, Z);

            return(Vec / this.Norm);
        }
Esempio n. 11
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 public MyPoint3D(MyPoint3D point)
     : this(point.X, point.Y, point.Z)
 {
 }
Esempio n. 12
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        public static bool IsInsidePolygon(List <MyPoint3D> polygon, MyPoint3D point)
        {
            if ((polygon.First().X != polygon.Last().X) || (polygon.First().Y != polygon.Last().Y))
            {
                var inputPoly = polygon;
                polygon = new List <MyPoint3D>(inputPoly.Count + 1);
                foreach (var p in inputPoly)
                {
                    polygon.Add(p);
                }
                polygon.Add(inputPoly.First());
            }

            int IntersectionCounter = 0;
            var Pc = point;

            for (int i = 1; i < polygon.Count; i++)
            {
                var p1 = polygon[i - 1];
                var p2 = polygon[i];

                if (p1.X <= Pc.X)
                {
                    if (p2.X < Pc.X)
                    {
                        continue;
                    }
                }

                if (p1.X >= Pc.X)
                {
                    if (p2.X > Pc.X)
                    {
                        continue;
                    }
                }

                if (p1.Y <= Pc.Y)
                {
                    if (p2.Y < Pc.Y)
                    {
                        continue;
                    }
                }

                if (p1.Y >= Pc.Y)
                {
                    if (p2.Y > Pc.Y)
                    {
                        IntersectionCounter++;
                        continue;
                    }
                }

                double k21 = (p2.Y - p1.Y) / (p2.X - p1.X);
                double kc1 = (Pc.Y - p1.Y) / (Pc.X - p1.X);

                if (p2.X > p1.X)
                {
                    if (kc1 <= k21)
                    {
                        IntersectionCounter++;
                    }
                }
                else
                {
                    if (kc1 >= k21)
                    {
                        IntersectionCounter++;
                    }
                }
            }


            if (IntersectionCounter % 2 == 0) // is even
            {
                return(false);
            }
            else
            {
                return(true);
            }
        }