Esempio n. 1
0
        /*
         * When Redo is clicked: pop redo_stack and add it back to the Shapes List
         */
        private void redoButton_Click(object sender, EventArgs e)
        {
            if (redo_stack.Count > 0)
            {
                ShapeAction ra = redo_stack.Pop();

                if (ra.TypeOfAction == "Erase")
                {
                    ShapesDict.Remove(ra.Key);
                    Actions.Add(ra);
                }
                else if (ra.TypeOfAction == "Resize" || ra.TypeOfAction == "Move")
                {
                    Actions.Add(new ShapeAction(ra.TypeOfAction, ra.Key, ShapesDict[ra.Key]));
                    ShapesDict[ra.Key] = ra.Shape;
                }
                else if (ra.TypeOfAction == "Draw")
                {
                    ShapesDict.Add(ra.Key, ra.Shape);

                    //add ra (popped object from redo_stack) back to Actions List
                    Actions.Add(ra);
                }
            }
            drawing_panel.Invalidate();
        }
Esempio n. 2
0
        /*
         * When Undo is clicked, remove the last shape added to the Shapes List
         * and push it onto the redo_stack.
         *
         * TODO: Handle if 'Clear All' was clicked previously.
         */
        private void undo_button_Click(object sender, EventArgs e)
        {
            // check if there are any actions to undo
            if (Actions.Count > 0)
            {
                //lookup last action
                ShapeAction lastAction = Actions.Last();

                // if last action was an Draw then remove shape from dict to undo the "Draw" Action
                if (lastAction.TypeOfAction == "Draw")
                {
                    //save last action to a redo stack
                    redo_stack.Push(lastAction);

                    ShapesDict.Remove(lastAction.Key);
                }
                else if (lastAction.TypeOfAction == "Resize" || lastAction.TypeOfAction == "Move")
                {
                    //store initial size of shape in redo_stack
                    redo_stack.Push(new ShapeAction("Resize", lastAction.Key, ShapesDict[lastAction.Key]));
                    //set shape back to size stored in lastAction
                    ShapesDict[lastAction.Key] = lastAction.Shape;
                }
                else if (lastAction.TypeOfAction == "Erase")
                {// else revert ShapesDict back to the state that lastAction saved
                    ShapesDict[lastAction.Key] = lastAction.Shape;
                    //save last action to a redo stack
                    redo_stack.Push(lastAction);
                }

                //pop last action from actions list
                Actions.RemoveAt(Actions.Count - 1);
            } // Add all shapes from the clear_all_stack back into the dict
              //else if(just_cleared)
              //{

            //    foreach(IShape shape in clear_all_stack)
            //    {
            //        //Shapes.Add(shape);
            //        ShapesDict.Add(++shapeCount, shape);
            //    }

            //    just_cleared = false;
            //}

            drawing_panel.Invalidate();
        }