Inheritance: IDisposable
Esempio n. 1
0
        void InitializeGui()
        {
            GuiRenderer = new GwenRenderer();

            var textureName = "DefaultSkin.png";
            var defaultFont = new Font("Vera.ttf", 16);

            var resMan = Engine.GetEngine().ResourceManager;
            var options = new ResourceLoadOptions {Name = textureName, AsynchronousLoad = false};
            var imageHandle = resMan.LoadResource<Image>(options);
            if (imageHandle.Id == 0)
                throw new Exception("Could not load GUI texture: " + textureName);

            Skin = new TexturedSkin(GuiRenderer, imageHandle, defaultFont);
            Canvas = new Canvas(Skin);

            Input = new GwenInput(Engine.GetEngine().InputManager);
            Input.Initialize(Canvas);
        }
Esempio n. 2
0
        void InitializeGui()
        {
            GuiRenderer = new GwenRenderer();

            var textureName = "DefaultSkin.png";
            var defaultFont = new Flood.GUI.Font("Vera.ttf", 16);

            var resMan = FloodEngine.GetEngine().ResourceManager;
            var options = new ResourceLoadOptions {Name = textureName, AsynchronousLoad = false};
            var imageHandle = resMan.LoadResource<Image>(options);
            if (imageHandle.Id == 0)
                return;

            var skin = new TexturedSkin(GuiRenderer, imageHandle, defaultFont);
            Canvas = new Canvas(skin);

            var container = new Container(Canvas);
            var paneGroup = new PaneGroup(container);
            container.InsertPanel(paneGroup);
            paneGroup.AddPane(new Pane { Title = "PANE1" });
            paneGroup.AddPane(new Pane { Title = "PANE2" });

            Input = new GwenInput(FloodEngine.GetEngine().InputManager);
            Input.Initialize(Canvas);
        }