Esempio n. 1
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		/// <summary>
		/// Construct a new voice loopback session.
		/// </summary>
		/// <param name="codec">An audio codec to encode and decode with.</param>
		/// <param name="quality">The encoding quality (usually the sample rate).</param>
		public VoiceLoopback(VoiceCodec codec, int quality)
		{
			var info = new CodecInfo(codec, quality);
			_waveIn = new WaveIn(this, info.DecodedFormat, info.DecodedBufferSize);
			_waveOut = new WaveOut(this, info.EncodedFormat, info.EncodedBufferSize);
			_encoder = new AudioConverter(info.DecodedBufferSize, info.DecodedFormat, info.EncodedFormat);
		}
Esempio n. 2
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		public VoicePeer(VoiceCodec codec, int quality, VoicePacketPool pool)
		{
			_codec = new CodecInfo(codec, quality);
			_buffer = new JitterBuffer(_codec);
			_pool = pool;
			this.InitAudio();
		}
Esempio n. 3
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		public VoiceIn(CodecInfo codec, RtpClient client, TransmitPredicate predicate)
		{
			_codec = codec;
			_client = client;
			_predicate = predicate;			
			this.InitAudio();
		}
Esempio n. 4
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		public JitterBuffer(CodecInfo codec)
		{
			_span = codec.SamplesPerPacket;
			_decoder = codec.GetDecoder();
			_incoming = new ConcurrentQueue<VoicePacket>();
			_buffer = new LinkedList<VoicePacket>();

			this.Reset();
		}
Esempio n. 5
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		/// <summary>
		/// Construct a new voice session.
		/// </summary>
		/// <param name="codec">The transmit codec.</param>
		/// <param name="quality">The transmit quality (usually the sample rate).</param>
		/// <param name="client">An optional already-bound UDP client to use. If this is null, then a new client will be constructed.</param>
		/// <param name="transmitCallback">An optional callback to determine whether to transmit each packet. An application may
		/// use logic such as PTT (push-to-talk) or an automatic peak level-based approach. By default, all packets are transmitted.</param>
		public VoiceClient(CodecInfo codec, UdpClient client = null,
			TransmitPredicate transmitPredicate = null, ReceivePredicate receivePredicate = null)
			: base((byte)codec.PayloadType, codec.EncodedBufferSize, new IPEndPoint(new IPAddress(DummyIPAddress), DummyPort), client)
		{
			_peers = new Dictionary<IPEndPoint, VoicePeer>();
			_pool = new VoicePacketPool();
			_receivePredicate = receivePredicate;
			_voiceIn = new VoiceIn(codec, this, transmitPredicate);
		}