Esempio n. 1
0
        private String ReadLineAsync()
        {
            String      line   = null;
            AsyncThread thread = AsyncThread.Borrow(() =>
            {
                line = program.StandardOutput.ReadLine();
                outputDone.Set();
            });

            WakeUp();
            timer.Start();
            while (timer.ElapsedMilliseconds <= Settings.TimeLimit)
            {
                bool success = outputDone.WaitOne((int)(Settings.TimeLimit + Settings.ReadTimeMargin - timer.ElapsedMilliseconds));
                if (success)
                {
                    break;                         // success may also be true when the program crashes, see Start()
                }
            }
            timer.Stop();
            Sleep();
            outputDone.Reset();
            AsyncThread.Return(thread, line != null);
            bool potentialCrash = line == null ? true : line.Length == 0;

            if (potentialCrash && program.HasExited)
            {
                throw new Crash();
            }
            if (timer.ElapsedMilliseconds > Settings.TimeLimit)
            {
                throw new Timeout();
            }
            return(line);
        }
Esempio n. 2
0
 public static void Return(AsyncThread thread, bool terminatedGracefully)
 {
     if (!terminatedGracefully)
     {
         thread.Reset();
     }
     else
     {
         thread.function = null;
         thread.wait.Reset();                 // TODO: this somehow fixes a bug...
     }
     lock (mainLock)
     {
         queue.Add(thread);
     }
 }
Esempio n. 3
0
        public static AsyncThread Borrow(AsyncFunction function)
        {
            AsyncThread thread = null;

            lock (mainLock)
            {
                if (queue.Count > 0)
                {
                    thread = queue[0];
                    queue.RemoveAt(0);
                }
            }
            if (thread == null)
            {
                thread = new AsyncThread();
            }
            thread.function = function;
            thread.wait.Set();
            return(thread);
        }
Esempio n. 4
0
 public static void Stop()
 {
     if (!isRunning)
     {
         return;
     }
     lock (scheduleLock)
         if (schedule.Count != 0)
         {
             throw new Exception("Schedule must be empty before attempting to stop.");
         }
     foreach (Thread t in threads)
     {
         t.Abort();
     }
     matchesAvailable.Reset();
     AsyncThread.KillAll();
     matchesScheduled = matchesCompleted = 0;
     scheduleDone.Set();
     isRunning = false;
 }
Esempio n. 5
0
 public void Quit()
 {
     try
     {
         Debug.WriteLine(match.Prefix + "Player " + player.name + " used " + timer.ElapsedMilliseconds + " ms.");
         if (!program.HasExited)
         {
             SendLine("Quit");
             WakeUp();
             if (Settings.KillPrograms)
             {
                 Thread.Sleep(Settings.MillisecondsBeforeKill);
                 Terminate();
             }
             program.WaitForExit();
         }
     }
     finally
     {
         AsyncThread.Return(errorThread, program.HasExited);
     }
 }
Esempio n. 6
0
        public void Start()
        {
            Stopwatch startTime = Stopwatch.StartNew();

            ProcessStartInfo startInfo = new ProcessStartInfo(cmd)
            {
                Arguments              = args,
                UseShellExecute        = false,          // needs to be false to enable stream redirecting
                RedirectStandardInput  = true,
                RedirectStandardOutput = true,
                RedirectStandardError  = true
            };

            program = Process.Start(startInfo);
            timer   = new Stopwatch();
            Sleep();

            program.Exited += new EventHandler((object src, EventArgs args) => { outputDone.Set(); });             // ensure the main match thread will wake up if the program crashes.
            errorThread     = AsyncThread.Borrow(ReadError);

            startTime.Stop();
            Debug.WriteLine(match.Prefix + "Started player " + player.name + " in " + startTime.ElapsedMilliseconds + " ms. Used command: " + cmd + " " + args);
        }