void CallLosePush(FlatRedBall.Gui.IWindow instance) { if (LosePush != null) { LosePush(instance); } }
private void StructureChoice2_Click(FlatRedBall.Gui.IWindow window) { StructureChoice1.CurrentSelectionState = StructureInfoRuntime.Selection.NotSelected; StructureChoice2.CurrentSelectionState = StructureInfoRuntime.Selection.Selected; StructureTypeChosen = towerType2; ConfirmButton.Visible = true; }
public bool OverlapsWindow(FlatRedBall.Gui.IWindow otherWindow) { return(false); // we don't care about this. }