public static int CreateListThreadsResponse(FlatBufferBuilder builder, int thread = 0) { builder.StartObject(1); ListThreadsResponse.AddThread(builder, thread); return ListThreadsResponse.EndListThreadsResponse(builder); }
public static Offset<animationMeshList> CreateanimationMeshList(FlatBufferBuilder builder, VectorOffset timeSamples = default(VectorOffset)) { builder.StartObject(1); animationMeshList.AddTimeSamples(builder, timeSamples); return animationMeshList.EndanimationMeshList(builder); }
public static int CreateGetModuleRequest(FlatBufferBuilder builder, uint module_id = 0) { builder.StartObject(1); GetModuleRequest.AddModuleId(builder, module_id); return GetModuleRequest.EndGetModuleRequest(builder); }
public static Offset<SecondTableInA> CreateSecondTableInA(FlatBufferBuilder builder, Offset<NamespaceC.TableInC> refer_to_cOffset = default(Offset<NamespaceC.TableInC>)) { builder.StartObject(1); SecondTableInA.AddReferToC(builder, refer_to_cOffset); return SecondTableInA.EndSecondTableInA(builder); }
public static Offset<TestSimpleTableWithEnum> CreateTestSimpleTableWithEnum(FlatBufferBuilder builder, Color color = Color.Green) { builder.StartObject(1); TestSimpleTableWithEnum.AddColor(builder, color); return TestSimpleTableWithEnum.EndTestSimpleTableWithEnum(builder); }
public static Offset<VariableParameters> CreateVariableParameters(FlatBufferBuilder builder, VariableType type = (VariableType)0) { builder.StartObject(1); VariableParameters.AddType(builder, type); return VariableParameters.EndVariableParameters(builder); }
public static Offset<LoginResponse> CreateLoginResponse(FlatBufferBuilder builder, int objectId = 0) { builder.StartObject(1); LoginResponse.AddObjectId(builder, objectId); return LoginResponse.EndLoginResponse(builder); }
public static int CreateAddBreakpointsRequest(FlatBufferBuilder builder, int breakpoints = 0) { builder.StartObject(1); AddBreakpointsRequest.AddBreakpoints(builder, breakpoints); return AddBreakpointsRequest.EndAddBreakpointsRequest(builder); }
public static int CreateGetFunctionResponse(FlatBufferBuilder builder, int function = 0) { builder.StartObject(1); GetFunctionResponse.AddFunction(builder, function); return GetFunctionResponse.EndGetFunctionResponse(builder); }
public static Offset<LoginRequest> CreateLoginRequest(FlatBufferBuilder builder, StringOffset name = default(StringOffset)) { builder.StartObject(1); LoginRequest.AddName(builder, name); return LoginRequest.EndLoginRequest(builder); }
public static Offset<anchorPointsHolder> CreateanchorPointsHolder(FlatBufferBuilder builder, VectorOffset anchorPoints = default(VectorOffset)) { builder.StartObject(1); anchorPointsHolder.AddAnchorPoints(builder, anchorPoints); return anchorPointsHolder.EndanchorPointsHolder(builder); }
public static Offset<SyncFrame> CreateSyncFrame(FlatBufferBuilder builder, VectorOffset frames = default(VectorOffset)) { builder.StartObject(1); SyncFrame.AddFrames(builder, frames); return SyncFrame.EndSyncFrame(builder); }
public static Offset<InputCommand> CreateInputCommand(FlatBufferBuilder builder, Offset<CommandFrame> frame = default(Offset<CommandFrame>)) { builder.StartObject(1); InputCommand.AddFrame(builder, frame); return InputCommand.EndInputCommand(builder); }
public static int CreateGetModuleResponse(FlatBufferBuilder builder, int module = 0) { builder.StartObject(1); GetModuleResponse.AddModule(builder, module); return GetModuleResponse.EndGetModuleResponse(builder); }
public static int CreateListModulesResponse(FlatBufferBuilder builder, int entry = 0) { builder.StartObject(1); ListModulesResponse.AddEntry(builder, entry); return ListModulesResponse.EndListModulesResponse(builder); }
public static int CreateEmbeddedMessage(FlatBufferBuilder builder, int id = 0) { builder.StartObject(1); EmbeddedMessage.AddId(builder, id); return EmbeddedMessage.EndEmbeddedMessage(builder); }
public static Offset<TableInNestedNS> CreateTableInNestedNS(FlatBufferBuilder builder, int foo = 0) { builder.StartObject(1); TableInNestedNS.AddFoo(builder, foo); return TableInNestedNS.EndTableInNestedNS(builder); }
public static Offset<uvSwapItemHolder> CreateuvSwapItemHolder(FlatBufferBuilder builder, VectorOffset meshes = default(VectorOffset)) { builder.StartObject(1); uvSwapItemHolder.AddMeshes(builder, meshes); return uvSwapItemHolder.EnduvSwapItemHolder(builder); }
public static Offset<skeleton> Createskeleton(FlatBufferBuilder builder, VectorOffset bones = default(VectorOffset)) { builder.StartObject(1); skeleton.AddBones(builder, bones); return skeleton.Endskeleton(builder); }
public static Offset<SensorData> CreateSensorData(FlatBufferBuilder builder, int TouchSenser = 0, int ReflectionSensor = 0, int SonerSensor = 0, int GyroSensor = 0, int A_Power = 0, int B_Power = 0, int B_Odometer = 0, int C_Power = 0, int C_Odometer = 0, int Battery = 0, int TaskProcessTime = 0) { builder.StartObject(11); SensorData.AddTaskProcessTime(builder, TaskProcessTime); SensorData.AddBattery(builder, Battery); SensorData.AddCOdometer(builder, C_Odometer); SensorData.AddCPower(builder, C_Power); SensorData.AddBOdometer(builder, B_Odometer); SensorData.AddBPower(builder, B_Power); SensorData.AddAPower(builder, A_Power); SensorData.AddGyroSensor(builder, GyroSensor); SensorData.AddSonerSensor(builder, SonerSensor); SensorData.AddReflectionSensor(builder, ReflectionSensor); SensorData.AddTouchSenser(builder, TouchSenser); return SensorData.EndSensorData(builder); }
public static Offset<animation> Createanimation(FlatBufferBuilder builder, VectorOffset clips = default(VectorOffset)) { builder.StartObject(1); animation.AddClips(builder, clips); return animation.Endanimation(builder); }
public static Offset<NamespaceC.TableInC> CreateTableInC(FlatBufferBuilder builder, Offset<NamespaceA.TableInFirstNS> refer_to_a1Offset = default(Offset<NamespaceA.TableInFirstNS>), Offset<SecondTableInA> refer_to_a2Offset = default(Offset<SecondTableInA>)) { builder.StartObject(2); TableInC.AddReferToA2(builder, refer_to_a2Offset); TableInC.AddReferToA1(builder, refer_to_a1Offset); return TableInC.EndTableInC(builder); }
public static int CreateStat(FlatBufferBuilder builder, int id = 0, long val = 0) { builder.StartObject(2); Stat.AddVal(builder, val); Stat.AddId(builder, id); return Stat.EndStat(builder); }
public static Offset<PulseKeyFrameData_Float> CreatePulseKeyFrameData_Float(FlatBufferBuilder builder, int time = 0, float value = 0) { builder.StartObject(2); PulseKeyFrameData_Float.AddValue(builder, value); PulseKeyFrameData_Float.AddTime(builder, time); return PulseKeyFrameData_Float.EndPulseKeyFrameData_Float(builder); }
public static Offset<TypeAmount> CreateTypeAmount(FlatBufferBuilder builder, StringOffset type = default(StringOffset), int amount = 0) { builder.StartObject(2); TypeAmount.AddAmount(builder, amount); TypeAmount.AddType(builder, type); return TypeAmount.EndTypeAmount(builder); }
public static Offset<animationMeshTimeSample> CreateanimationMeshTimeSample(FlatBufferBuilder builder, VectorOffset meshes = default(VectorOffset), int time = 0) { builder.StartObject(2); animationMeshTimeSample.AddTime(builder, time); animationMeshTimeSample.AddMeshes(builder, meshes); return animationMeshTimeSample.EndanimationMeshTimeSample(builder); }
public static int CreateBreakpointEvent(FlatBufferBuilder builder, uint thread_id = 0, uint breakpoint_id = 0) { builder.StartObject(2); BreakpointEvent.AddBreakpointId(builder, breakpoint_id); BreakpointEvent.AddThreadId(builder, thread_id); return BreakpointEvent.EndBreakpointEvent(builder); }
public static Offset<ActorEventData> CreateActorEventData(FlatBufferBuilder builder, ActorEventType type = (ActorEventType)0, int time = 0) { builder.StartObject(2); ActorEventData.AddTime(builder, time); ActorEventData.AddType(builder, type); return ActorEventData.EndActorEventData(builder); }
public static Offset<LinearKeyFrameData_Int16> CreateLinearKeyFrameData_Int16(FlatBufferBuilder builder, int time = 0, short value = 0) { builder.StartObject(2); LinearKeyFrameData_Int16.AddTime(builder, time); LinearKeyFrameData_Int16.AddValue(builder, value); return LinearKeyFrameData_Int16.EndLinearKeyFrameData_Int16(builder); }
public static Offset<uvSwapItemMesh> CreateuvSwapItemMesh(FlatBufferBuilder builder, StringOffset name = default(StringOffset), VectorOffset items = default(VectorOffset)) { builder.StartObject(2); uvSwapItemMesh.AddItems(builder, items); uvSwapItemMesh.AddName(builder, name); return uvSwapItemMesh.EnduvSwapItemMesh(builder); }
public static void StartEmbeddedMessage(FlatBufferBuilder builder) { builder.StartObject(1); }