Esempio n. 1
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   public static int CreateListThreadsResponse(FlatBufferBuilder builder,
 int thread = 0)
   {
       builder.StartObject(1);
       ListThreadsResponse.AddThread(builder, thread);
       return ListThreadsResponse.EndListThreadsResponse(builder);
   }
   public static Offset<animationMeshList> CreateanimationMeshList(FlatBufferBuilder builder,
 VectorOffset timeSamples = default(VectorOffset))
   {
       builder.StartObject(1);
       animationMeshList.AddTimeSamples(builder, timeSamples);
       return animationMeshList.EndanimationMeshList(builder);
   }
Esempio n. 3
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   public static int CreateGetModuleRequest(FlatBufferBuilder builder,
 uint module_id = 0)
   {
       builder.StartObject(1);
       GetModuleRequest.AddModuleId(builder, module_id);
       return GetModuleRequest.EndGetModuleRequest(builder);
   }
Esempio n. 4
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 public static Offset<SecondTableInA> CreateSecondTableInA(FlatBufferBuilder builder,
     Offset<NamespaceC.TableInC> refer_to_cOffset = default(Offset<NamespaceC.TableInC>))
 {
     builder.StartObject(1);
     SecondTableInA.AddReferToC(builder, refer_to_cOffset);
     return SecondTableInA.EndSecondTableInA(builder);
 }
 public static Offset<TestSimpleTableWithEnum> CreateTestSimpleTableWithEnum(FlatBufferBuilder builder,
     Color color = Color.Green)
 {
     builder.StartObject(1);
     TestSimpleTableWithEnum.AddColor(builder, color);
     return TestSimpleTableWithEnum.EndTestSimpleTableWithEnum(builder);
 }
Esempio n. 6
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   public static Offset<VariableParameters> CreateVariableParameters(FlatBufferBuilder builder,
 VariableType type = (VariableType)0)
   {
       builder.StartObject(1);
       VariableParameters.AddType(builder, type);
       return VariableParameters.EndVariableParameters(builder);
   }
Esempio n. 7
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   public static Offset<LoginResponse> CreateLoginResponse(FlatBufferBuilder builder,
 int objectId = 0)
   {
       builder.StartObject(1);
       LoginResponse.AddObjectId(builder, objectId);
       return LoginResponse.EndLoginResponse(builder);
   }
   public static int CreateAddBreakpointsRequest(FlatBufferBuilder builder,
 int breakpoints = 0)
   {
       builder.StartObject(1);
       AddBreakpointsRequest.AddBreakpoints(builder, breakpoints);
       return AddBreakpointsRequest.EndAddBreakpointsRequest(builder);
   }
Esempio n. 9
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   public static int CreateGetFunctionResponse(FlatBufferBuilder builder,
 int function = 0)
   {
       builder.StartObject(1);
       GetFunctionResponse.AddFunction(builder, function);
       return GetFunctionResponse.EndGetFunctionResponse(builder);
   }
Esempio n. 10
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   public static Offset<LoginRequest> CreateLoginRequest(FlatBufferBuilder builder,
 StringOffset name = default(StringOffset))
   {
       builder.StartObject(1);
       LoginRequest.AddName(builder, name);
       return LoginRequest.EndLoginRequest(builder);
   }
Esempio n. 11
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   public static Offset<anchorPointsHolder> CreateanchorPointsHolder(FlatBufferBuilder builder,
 VectorOffset anchorPoints = default(VectorOffset))
   {
       builder.StartObject(1);
       anchorPointsHolder.AddAnchorPoints(builder, anchorPoints);
       return anchorPointsHolder.EndanchorPointsHolder(builder);
   }
   public static Offset<SyncFrame> CreateSyncFrame(FlatBufferBuilder builder,
 VectorOffset frames = default(VectorOffset))
   {
       builder.StartObject(1);
       SyncFrame.AddFrames(builder, frames);
       return SyncFrame.EndSyncFrame(builder);
   }
   public static Offset<InputCommand> CreateInputCommand(FlatBufferBuilder builder,
 Offset<CommandFrame> frame = default(Offset<CommandFrame>))
   {
       builder.StartObject(1);
       InputCommand.AddFrame(builder, frame);
       return InputCommand.EndInputCommand(builder);
   }
Esempio n. 14
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   public static int CreateGetModuleResponse(FlatBufferBuilder builder,
 int module = 0)
   {
       builder.StartObject(1);
       GetModuleResponse.AddModule(builder, module);
       return GetModuleResponse.EndGetModuleResponse(builder);
   }
Esempio n. 15
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   public static int CreateListModulesResponse(FlatBufferBuilder builder,
 int entry = 0)
   {
       builder.StartObject(1);
       ListModulesResponse.AddEntry(builder, entry);
       return ListModulesResponse.EndListModulesResponse(builder);
   }
Esempio n. 16
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   public static int CreateEmbeddedMessage(FlatBufferBuilder builder,
 int id = 0)
   {
       builder.StartObject(1);
       EmbeddedMessage.AddId(builder, id);
       return EmbeddedMessage.EndEmbeddedMessage(builder);
   }
Esempio n. 17
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   public static Offset<TableInNestedNS> CreateTableInNestedNS(FlatBufferBuilder builder,
 int foo = 0)
   {
       builder.StartObject(1);
       TableInNestedNS.AddFoo(builder, foo);
       return TableInNestedNS.EndTableInNestedNS(builder);
   }
Esempio n. 18
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   public static Offset<uvSwapItemHolder> CreateuvSwapItemHolder(FlatBufferBuilder builder,
 VectorOffset meshes = default(VectorOffset))
   {
       builder.StartObject(1);
       uvSwapItemHolder.AddMeshes(builder, meshes);
       return uvSwapItemHolder.EnduvSwapItemHolder(builder);
   }
Esempio n. 19
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   public static Offset<skeleton> Createskeleton(FlatBufferBuilder builder,
 VectorOffset bones = default(VectorOffset))
   {
       builder.StartObject(1);
       skeleton.AddBones(builder, bones);
       return skeleton.Endskeleton(builder);
   }
Esempio n. 20
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 public static Offset<SensorData> CreateSensorData(FlatBufferBuilder builder,
     int TouchSenser = 0,
     int ReflectionSensor = 0,
     int SonerSensor = 0,
     int GyroSensor = 0,
     int A_Power = 0,
     int B_Power = 0,
     int B_Odometer = 0,
     int C_Power = 0,
     int C_Odometer = 0,
     int Battery = 0,
     int TaskProcessTime = 0) {
   builder.StartObject(11);
   SensorData.AddTaskProcessTime(builder, TaskProcessTime);
   SensorData.AddBattery(builder, Battery);
   SensorData.AddCOdometer(builder, C_Odometer);
   SensorData.AddCPower(builder, C_Power);
   SensorData.AddBOdometer(builder, B_Odometer);
   SensorData.AddBPower(builder, B_Power);
   SensorData.AddAPower(builder, A_Power);
   SensorData.AddGyroSensor(builder, GyroSensor);
   SensorData.AddSonerSensor(builder, SonerSensor);
   SensorData.AddReflectionSensor(builder, ReflectionSensor);
   SensorData.AddTouchSenser(builder, TouchSenser);
   return SensorData.EndSensorData(builder);
 }
Esempio n. 21
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   public static Offset<animation> Createanimation(FlatBufferBuilder builder,
 VectorOffset clips = default(VectorOffset))
   {
       builder.StartObject(1);
       animation.AddClips(builder, clips);
       return animation.Endanimation(builder);
   }
Esempio n. 22
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 public static Offset<NamespaceC.TableInC> CreateTableInC(FlatBufferBuilder builder,
     Offset<NamespaceA.TableInFirstNS> refer_to_a1Offset = default(Offset<NamespaceA.TableInFirstNS>),
     Offset<SecondTableInA> refer_to_a2Offset = default(Offset<SecondTableInA>)) {
   builder.StartObject(2);
   TableInC.AddReferToA2(builder, refer_to_a2Offset);
   TableInC.AddReferToA1(builder, refer_to_a1Offset);
   return TableInC.EndTableInC(builder);
 }
Esempio n. 23
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 public static int CreateStat(FlatBufferBuilder builder,
     int id = 0,
     long val = 0) {
   builder.StartObject(2);
   Stat.AddVal(builder, val);
   Stat.AddId(builder, id);
   return Stat.EndStat(builder);
 }
   public static Offset<PulseKeyFrameData_Float> CreatePulseKeyFrameData_Float(FlatBufferBuilder builder,
 int time = 0,
 float value = 0)
   {
       builder.StartObject(2);
       PulseKeyFrameData_Float.AddValue(builder, value);
       PulseKeyFrameData_Float.AddTime(builder, time);
       return PulseKeyFrameData_Float.EndPulseKeyFrameData_Float(builder);
   }
Esempio n. 25
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   public static Offset<TypeAmount> CreateTypeAmount(FlatBufferBuilder builder,
 StringOffset type = default(StringOffset),
 int amount = 0)
   {
       builder.StartObject(2);
       TypeAmount.AddAmount(builder, amount);
       TypeAmount.AddType(builder, type);
       return TypeAmount.EndTypeAmount(builder);
   }
   public static Offset<animationMeshTimeSample> CreateanimationMeshTimeSample(FlatBufferBuilder builder,
 VectorOffset meshes = default(VectorOffset),
 int time = 0)
   {
       builder.StartObject(2);
       animationMeshTimeSample.AddTime(builder, time);
       animationMeshTimeSample.AddMeshes(builder, meshes);
       return animationMeshTimeSample.EndanimationMeshTimeSample(builder);
   }
Esempio n. 27
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   public static int CreateBreakpointEvent(FlatBufferBuilder builder,
 uint thread_id = 0,
 uint breakpoint_id = 0)
   {
       builder.StartObject(2);
       BreakpointEvent.AddBreakpointId(builder, breakpoint_id);
       BreakpointEvent.AddThreadId(builder, thread_id);
       return BreakpointEvent.EndBreakpointEvent(builder);
   }
Esempio n. 28
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   public static Offset<ActorEventData> CreateActorEventData(FlatBufferBuilder builder,
 ActorEventType type = (ActorEventType)0,
 int time = 0)
   {
       builder.StartObject(2);
       ActorEventData.AddTime(builder, time);
       ActorEventData.AddType(builder, type);
       return ActorEventData.EndActorEventData(builder);
   }
   public static Offset<LinearKeyFrameData_Int16> CreateLinearKeyFrameData_Int16(FlatBufferBuilder builder,
 int time = 0,
 short value = 0)
   {
       builder.StartObject(2);
       LinearKeyFrameData_Int16.AddTime(builder, time);
       LinearKeyFrameData_Int16.AddValue(builder, value);
       return LinearKeyFrameData_Int16.EndLinearKeyFrameData_Int16(builder);
   }
Esempio n. 30
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   public static Offset<uvSwapItemMesh> CreateuvSwapItemMesh(FlatBufferBuilder builder,
 StringOffset name = default(StringOffset),
 VectorOffset items = default(VectorOffset))
   {
       builder.StartObject(2);
       uvSwapItemMesh.AddItems(builder, items);
       uvSwapItemMesh.AddName(builder, name);
       return uvSwapItemMesh.EnduvSwapItemMesh(builder);
   }
Esempio n. 31
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 public static void StartEmbeddedMessage(FlatBufferBuilder builder)
 {
     builder.StartObject(1);
 }