Reset() public method

public Reset ( ) : void
return void
Esempio n. 1
0
        public static void Dealloc(ref ByteBuffer buffer)
        {
            if (null == buffer)
            {
                return;
            }

            int size = buffer.Data.Length;

            if (0 == size || 0 != (size & (size - 1)))
            {
                return;
            }

            if (size > (1 << maxSizePOT))
            {
                return;
            }

            List <ByteBuffer> pool = sPool[sIndexLookup[size]];
            int slots = AvailableSlots(pool);

            if (slots < pool.Count)
            {
                buffer.Reset();
                pool[slots] = buffer;
                buffer      = null;
            }
        }
Esempio n. 2
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 public void Clear()
 {
     _space = _bb.Length;
     _bb.Reset();
     _minAlign       = 1;
     _vtable         = null;
     _objectStart    = 0;
     _vtables        = new int[16];
     _numVtables     = 0;
     _vectorNumElems = 0;
 }
Esempio n. 3
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 public void Clear()
 {
     _space = _bb.Length;
     _bb.Reset();
     _minAlign = 1;
     while (_vtableSize > 0)
     {
         _vtable[--_vtableSize] = 0;
     }
     _vtableSize     = -1;
     _objectStart    = 0;
     _numVtables     = 0;
     _vectorNumElems = 0;
 }
Esempio n. 4
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 /// <summary>
 /// Create a FlatBufferBuilder backed by the pased in ByteBuffer
 /// </summary>
 /// <param name="buffer">The ByteBuffer to write to</param>
 public FlatBufferBuilder(ByteBuffer buffer)
 {
     _bb    = buffer;
     _space = buffer.Length;
     buffer.Reset();
 }