Esempio n. 1
0
 public static Offset <AnimationConfig> CreateAnimationConfig(FlatBufferBuilder builder,
                                                              Offset <PartList> PartsOffset         = default(Offset <PartList>),
                                                              Offset <FloatingList> FloatListOffset = default(Offset <FloatingList>),
                                                              int Unkown  = 0,
                                                              int Unkown2 = 0,
                                                              Offset <StateList> StatesOffset         = default(Offset <StateList>),
                                                              Offset <Initial> InitialOffset          = default(Offset <Initial>),
                                                              Offset <AnimationList> AnimationsOffset = default(Offset <AnimationList>))
 {
     builder.StartObject(7);
     AnimationConfig.AddAnimations(builder, AnimationsOffset);
     AnimationConfig.AddInitial(builder, InitialOffset);
     AnimationConfig.AddStates(builder, StatesOffset);
     AnimationConfig.AddUnkown2(builder, Unkown2);
     AnimationConfig.AddUnkown(builder, Unkown);
     AnimationConfig.AddFloatList(builder, FloatListOffset);
     AnimationConfig.AddParts(builder, PartsOffset);
     return(AnimationConfig.EndAnimationConfig(builder));
 }
Esempio n. 2
0
 public static AnimationConfig GetRootAsAnimationConfig(ByteBuffer _bb, AnimationConfig obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }