Esempio n. 1
0
 /// <summary>
 /// Overridden from the base Game.Initialize. Once the GraphicsDevice is setup,
 /// we'll use the viewport to initialize some values.
 /// </summary>
 protected override void Initialize()
 {
     State            = GameState.Menu;
     wallHeight       = Math.Min(GraphicsDevice.Viewport.Height, MaxWallheight);
     bottomGroundRect = new Rectangle(0, wallHeight + 1, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height - MaxWallheight);
     player           = new Player();
     ground           = new ParallaxingBackground();
     buildings        = new ParallaxingBackground();
     bushes           = new ParallaxingBackground();
     clouds1          = new ParallaxingBackground();
     clouds2          = new ParallaxingBackground();
     base.Initialize();
 }
Esempio n. 2
0
 /// <summary>
 /// Overridden from the base Game.Initialize. Once the GraphicsDevice is setup,
 /// we'll use the viewport to initialize some values.
 /// </summary>
 protected override void Initialize()
 {
     State = GameState.Menu;
     wallHeight = Math.Min (GraphicsDevice.Viewport.Height, MaxWallheight);
     bottomGroundRect = new Rectangle (0, wallHeight + 1, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height - MaxWallheight);
     player = new Player ();
     ground = new ParallaxingBackground ();
     buildings = new ParallaxingBackground ();
     bushes = new ParallaxingBackground ();
     clouds1 = new ParallaxingBackground ();
     clouds2 = new ParallaxingBackground ();
     base.Initialize ();
 }