public void StartGame() { if (!IsRunning) { Bird = new BirdModel(); Pipes = new List <PipeModel>(); MainLoop(); } }
public async Task StartGame() { if (!IsRunning) { Bird = new BirdModel(); Pipes = new List <PipeModel>(); await MainLoop(); } }
public GameManager() { Bird = new BirdModel(); Pipes = new List <PipeModel>(); }
private void ResetGameObjects() { Bird = new BirdModel(); Pipes = new List <PipeModel>(); }