public static void DrawTexture(RectangleF area, Texture texture, Color color) { Color previousColor = GUI.backgroundColor; GUI.color = color; FlaiGUI.DrawTexture(area, texture); GUI.color = previousColor; }
public static void Splitter(Color color, float thickness, float length, Axis drawAxis, bool useLayout) { FlaiGUI.Splitter(color, thickness, length, drawAxis, useLayout, Vector2i.Zero); }
public static void Splitter(Color color, float thickness, float length, Axis drawAxis) { FlaiGUI.Splitter(color, thickness, length, drawAxis, true, Vector2i.Zero); }
public static void Splitter(Color color, float thickness, float length) { FlaiGUI.Splitter(color, thickness, length, Axis.Horizontal, true, Vector2i.Zero); }
public static void Splitter(Color color, float thickness) { FlaiGUI.Splitter(color, thickness, Screen.width * 0.9f, Axis.Horizontal, true, Vector2i.Zero); }