Esempio n. 1
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 public void Clamp(clsHeightmap Source, double HeightMin, double HeightMax)
 {
     this.SizeCopy(Source);
     int num4 = this.HeightData.SizeY - 1;
     for (int i = 0; i <= num4; i++)
     {
         int num5 = this.HeightData.SizeX - 1;
         for (int j = 0; j <= num5; j++)
         {
             double num = Source.HeightData.Height[i, j] * Source.HeightScale;
             if (num < HeightMin)
             {
                 this.HeightData.Height[i, j] = (long) Math.Round((double) (HeightMin / this.HeightScale));
             }
             else if (num > HeightMax)
             {
                 this.HeightData.Height[i, j] = (long) Math.Round((double) (HeightMax / this.HeightScale));
             }
             else
             {
                 this.HeightData.Height[i, j] = (long) Math.Round((double) (num / this.HeightScale));
             }
         }
     }
 }
Esempio n. 2
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 public void Add(clsHeightmap Source, double Amount)
 {
     this.SizeCopy(Source);
     int num3 = this.HeightData.SizeY - 1;
     for (int i = 0; i <= num3; i++)
     {
         int num4 = this.HeightData.SizeX - 1;
         for (int j = 0; j <= num4; j++)
         {
             this.HeightData.Height[i, j] = (long) Math.Round((double) (((Source.HeightData.Height[i, j] * Source.HeightScale) + Amount) / this.HeightScale));
         }
     }
 }
Esempio n. 3
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 public void Convert_Heightmap(clsHeightmap Source, long AtOrAboveThisHeightEqualsTrue)
 {
     this.ValueData.Size.X = Source.HeightData.SizeX;
     this.ValueData.Size.Y = Source.HeightData.SizeY;
     this.ValueData.Value = new bool[(this.ValueData.Size.Y - 1) + 1, (this.ValueData.Size.X - 1) + 1];
     int num3 = Source.HeightData.SizeY - 1;
     for (int i = 0; i <= num3; i++)
     {
         int num4 = Source.HeightData.SizeX - 1;
         for (int j = 0; j <= num4; j++)
         {
             this.ValueData.Value[i, j] = Source.HeightData.Height[i, j] >= AtOrAboveThisHeightEqualsTrue;
         }
     }
 }
Esempio n. 4
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 public void Add2(clsHeightmap SourceA, clsHeightmap SourceB)
 {
     double num = SourceA.HeightScale / this.HeightScale;
     double num2 = SourceB.HeightScale / this.HeightScale;
     if (!SourceA.IsSizeSame(SourceB))
     {
         Debugger.Break();
     }
     this.SizeCopy(SourceA);
     int num5 = this.HeightData.SizeY - 1;
     for (int i = 0; i <= num5; i++)
     {
         int num6 = this.HeightData.SizeX - 1;
         for (int j = 0; j <= num6; j++)
         {
             this.HeightData.Height[i, j] = (long) Math.Round((double) ((SourceA.HeightData.Height[i, j] * num) + (SourceB.HeightData.Height[i, j] * num2)));
         }
     }
 }
Esempio n. 5
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 public void Insert(clsHeightmap Source, int Y1, int X1)
 {
     int num3 = Source.HeightData.SizeY - 1;
     for (int i = 0; i <= num3; i++)
     {
         int num4 = Source.HeightData.SizeX - 1;
         for (int j = 0; j <= num4; j++)
         {
             this.HeightData.Height[Y1 + i, X1 + j] = Source.HeightData.Height[i, j];
         }
     }
 }
Esempio n. 6
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 public void Rescale(clsHeightmap Source, double HeightMin, double HeightMax)
 {
     long num2;
     int num5;
     int num6;
     sMinMax max = new sMinMax();
     Source.MinMaxGet(ref max);
     this.SizeCopy(Source);
     long num = max.Max - max.Min;
     long num3 = 0L - max.Min;
     if (num > 0L)
     {
         double num4 = (HeightMax - HeightMin) / (num * this.HeightScale);
         num2 = (long) Math.Round((double) (HeightMin / this.HeightScale));
         int num7 = this.HeightData.SizeY - 1;
         for (num6 = 0; num6 <= num7; num6++)
         {
             int num8 = this.HeightData.SizeX - 1;
             num5 = 0;
             while (num5 <= num8)
             {
                 this.HeightData.Height[num6, num5] = num2 + ((long) Math.Round((double) ((num3 + Source.HeightData.Height[num6, num5]) * num4)));
                 num5++;
             }
         }
     }
     else
     {
         num2 = (long) Math.Round((double) ((HeightMin + HeightMax) / 2.0));
         int num9 = this.HeightData.SizeY - 1;
         for (num6 = 0; num6 <= num9; num6++)
         {
             int num10 = this.HeightData.SizeX - 1;
             for (num5 = 0; num5 <= num10; num5++)
             {
                 this.HeightData.Height[num6, num5] = num2;
             }
         }
     }
 }
Esempio n. 7
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 public void Multiply2(clsHeightmap SourceA, clsHeightmap SourceB)
 {
     if (!SourceA.IsSizeSame(SourceB))
     {
         Debugger.Break();
     }
     this.SizeCopy(SourceA);
     int num3 = this.HeightData.SizeY - 1;
     for (int i = 0; i <= num3; i++)
     {
         int num4 = this.HeightData.SizeX - 1;
         for (int j = 0; j <= num4; j++)
         {
             this.HeightData.Height[i, j] = (long) Math.Round((double) ((((SourceA.HeightData.Height[i, j] * SourceA.HeightScale) * SourceB.HeightData.Height[i, j]) * SourceB.HeightScale) / this.HeightScale));
         }
     }
 }
Esempio n. 8
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 public void Multiply(clsHeightmap Source, double Multiplier)
 {
     double num = (Source.HeightScale * Multiplier) / this.HeightScale;
     this.SizeCopy(Source);
     int num4 = this.HeightData.SizeY - 1;
     for (int i = 0; i <= num4; i++)
     {
         int num5 = this.HeightData.SizeX - 1;
         for (int j = 0; j <= num5; j++)
         {
             this.HeightData.Height[i, j] = (long) Math.Round((double) (Source.HeightData.Height[i, j] * num));
         }
     }
 }
Esempio n. 9
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 public void Lowest2(clsHeightmap SourceA, clsHeightmap SourceB)
 {
     double num3 = SourceA.HeightScale / this.HeightScale;
     double num4 = SourceB.HeightScale / this.HeightScale;
     if (!SourceA.IsSizeSame(SourceB))
     {
         Debugger.Break();
     }
     this.SizeCopy(SourceA);
     int num7 = this.HeightData.SizeY - 1;
     for (int i = 0; i <= num7; i++)
     {
         int num8 = this.HeightData.SizeX - 1;
         for (int j = 0; j <= num8; j++)
         {
             double a = SourceA.HeightData.Height[i, j] * num3;
             double num2 = SourceB.HeightData.Height[i, j] * num4;
             if (a <= num2)
             {
                 this.HeightData.Height[i, j] = (long) Math.Round(a);
             }
             else
             {
                 this.HeightData.Height[i, j] = (long) Math.Round(num2);
             }
         }
     }
 }
Esempio n. 10
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 public void Divide2(clsHeightmap SourceA, clsHeightmap SourceB)
 {
     double num = SourceA.HeightScale / (SourceB.HeightScale * this.HeightScale);
     if (!SourceA.IsSizeSame(SourceB))
     {
         Debugger.Break();
     }
     this.SizeCopy(SourceA);
     int num4 = this.HeightData.SizeY - 1;
     for (int i = 0; i <= num4; i++)
     {
         int num5 = this.HeightData.SizeX - 1;
         for (int j = 0; j <= num5; j++)
         {
             this.HeightData.Height[i, j] = (long) Math.Round((double) ((((double) SourceA.HeightData.Height[i, j]) / ((double) SourceB.HeightData.Height[i, j])) * num));
         }
     }
 }
Esempio n. 11
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 public void Copy(clsHeightmap Source)
 {
     this.HeightScale = Source.HeightScale;
     this.SizeCopy(Source);
     int num3 = Source.HeightData.SizeY - 1;
     for (int i = 0; i <= num3; i++)
     {
         int num4 = Source.HeightData.SizeX - 1;
         for (int j = 0; j <= num4; j++)
         {
             this.HeightData.Height[i, j] = Source.HeightData.Height[i, j];
         }
     }
 }
Esempio n. 12
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 public void Swap3(clsHeightmap SourceA, clsHeightmap SourceB, clsHeightmap Swapper)
 {
     if (!(Swapper.IsSizeSame(SourceA) & Swapper.IsSizeSame(SourceB)))
     {
         Debugger.Break();
     }
     this.SizeCopy(Swapper);
     int num4 = this.HeightData.SizeY - 1;
     for (int i = 0; i <= num4; i++)
     {
         int num5 = this.HeightData.SizeX - 1;
         for (int j = 0; j <= num5; j++)
         {
             double num = Swapper.HeightData.Height[i, j] * Swapper.HeightScale;
             this.HeightData.Height[i, j] = (long) Math.Round((double) ((((SourceA.HeightData.Height[i, j] * SourceA.HeightScale) * (1.0 - num)) + ((SourceB.HeightData.Height[i, j] * num) * SourceB.HeightScale)) / this.HeightScale));
         }
     }
 }
Esempio n. 13
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 public void SizeCopy(clsHeightmap Source)
 {
     this.HeightData.SizeX = Source.HeightData.SizeX;
     this.HeightData.SizeY = Source.HeightData.SizeY;
     this.HeightData.Height = new long[(this.HeightData.SizeY - 1) + 1, (this.HeightData.SizeX - 1) + 1];
 }
Esempio n. 14
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 public void Resize(clsHeightmap Source, int OffsetY, int OffsetX, int SizeY, int SizeX)
 {
     this.Blank(SizeY, SizeX);
     int num3 = Math.Max(0 - OffsetX, 0);
     int num4 = Math.Max(0 - OffsetY, 0);
     int num = Math.Min(Source.HeightData.SizeX - OffsetX, this.HeightData.SizeX) - 1;
     int num7 = Math.Min(Source.HeightData.SizeY - OffsetY, this.HeightData.SizeY) - 1;
     for (int i = num4; i <= num7; i++)
     {
         int num8 = num;
         for (int j = num3; j <= num8; j++)
         {
             this.HeightData.Height[i, j] = Source.HeightData.Height[OffsetY + i, OffsetX + j];
         }
     }
 }
Esempio n. 15
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 public void Inflate(clsHeightmap Source, double NoiseFactor, double HeightMultiplier, int VariationReduction)
 {
     if (!((Source.HeightData.SizeY == 0) | (Source.HeightData.SizeX == 0)))
     {
         double num3;
         long num4;
         int num7;
         int num8;
         this.Blank(((Source.HeightData.SizeY - 1) * 2) + 1, ((Source.HeightData.SizeX - 1) * 2) + 1);
         int num9 = Source.HeightData.SizeY - 1;
         for (num8 = 0; num8 <= num9; num8++)
         {
             int num10 = Source.HeightData.SizeX - 1;
             num7 = 0;
             while (num7 <= num10)
             {
                 this.HeightData.Height[((num8 + 1) * 2) - 2, ((num7 + 1) * 2) - 2] = Source.HeightData.Height[num8, num7];
                 num7++;
             }
         }
         if (NoiseFactor == 0.0)
         {
             num3 = 0.0;
         }
         else
         {
             num3 = Math.Pow(2.0 / NoiseFactor, (double) (0 - VariationReduction));
         }
         double num2 = 1.4142135623730951;
         double num5 = (num2 * num3) * HeightMultiplier;
         long num6 = (long) Math.Round((double) (num5 / 2.0));
         int num11 = this.HeightData.SizeY - 2;
         for (num8 = 1; num8 <= num11; num8 += 2)
         {
             int num12 = this.HeightData.SizeX - 2;
             num7 = 1;
             while (num7 <= num12)
             {
                 num4 = (long) Math.Round((double) (((double) (((this.HeightData.Height[num8 - 1, num7 - 1] + this.HeightData.Height[num8 - 1, num7 + 1]) + this.HeightData.Height[num8 + 1, num7 - 1]) + this.HeightData.Height[num8 + 1, num7 + 1])) / 4.0));
                 this.HeightData.Height[num8, num7] = (num4 + ((long) Math.Round((double) (App.Random.Next() * num5)))) - num6;
                 num7 += 2;
             }
         }
         num2 = 1.0;
         num5 = (num2 * num3) * HeightMultiplier;
         num6 = (long) Math.Round((double) (num5 / 2.0));
         int num13 = this.HeightData.SizeY - 2;
         for (num8 = 1; num8 <= num13; num8++)
         {
             int num = num8 - (((int) Math.Round(((double) (((double) num8) / 2.0)))) * 2);
             int num14 = (this.HeightData.SizeX - 2) - num;
             num7 = 1 + num;
             while (num7 <= num14)
             {
                 num4 = (long) Math.Round((double) (((double) (((this.HeightData.Height[num8 - 1, num7] + this.HeightData.Height[num8, num7 - 1]) + this.HeightData.Height[num8, num7 + 1]) + this.HeightData.Height[num8 + 1, num7])) / 4.0));
                 this.HeightData.Height[num8, num7] = (num4 + ((long) Math.Round((double) (App.Random.Next() * num5)))) - num6;
                 num7 += 2;
             }
         }
         num8 = 0;
         int num15 = this.HeightData.SizeX - 2;
         for (num7 = 1; num7 <= num15; num7 += 2)
         {
             num4 = (long) Math.Round((double) (((double) ((this.HeightData.Height[num8, num7 - 1] + this.HeightData.Height[num8, num7 + 1]) + this.HeightData.Height[num8 + 1, num7])) / 3.0));
             this.HeightData.Height[num8, num7] = (num4 + ((long) Math.Round((double) (App.Random.Next() * num5)))) - num6;
         }
         num7 = 0;
         int num16 = this.HeightData.SizeY - 2;
         for (num8 = 1; num8 <= num16; num8 += 2)
         {
             num4 = (long) Math.Round((double) (((double) ((this.HeightData.Height[num8 - 1, num7] + this.HeightData.Height[num8, num7 + 1]) + this.HeightData.Height[num8 + 1, num7])) / 3.0));
             this.HeightData.Height[num8, num7] = (num4 + ((long) Math.Round((double) (App.Random.Next() * num5)))) - num6;
         }
         num7 = this.HeightData.SizeX - 1;
         int num17 = this.HeightData.SizeY - 2;
         for (num8 = 1; num8 <= num17; num8 += 2)
         {
             num4 = (long) Math.Round((double) (((double) ((this.HeightData.Height[num8 - 1, num7] + this.HeightData.Height[num8, num7 - 1]) + this.HeightData.Height[num8 + 1, num7])) / 3.0));
             this.HeightData.Height[num8, num7] = (num4 + ((long) Math.Round((double) (App.Random.Next() * num5)))) - num6;
         }
         num8 = this.HeightData.SizeY - 1;
         int num18 = this.HeightData.SizeX - 2;
         for (num7 = 1; num7 <= num18; num7 += 2)
         {
             num4 = (long) Math.Round((double) (((double) ((this.HeightData.Height[num8 - 1, num7] + this.HeightData.Height[num8, num7 - 1]) + this.HeightData.Height[num8, num7 + 1])) / 3.0));
             this.HeightData.Height[num8, num7] = (num4 + ((long) Math.Round((double) (App.Random.Next() * num5)))) - num6;
         }
     }
 }
Esempio n. 16
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 public void GenerateNewOfSize(int Final_SizeY, int Final_SizeX, float Scale, double HeightMultiplier)
 {
     int num;
     clsHeightmap heightmap = new clsHeightmap();
     double num3 = Math.Log(2.0);
     if (Final_SizeX > Final_SizeY)
     {
         num = (int) Math.Round(Math.Ceiling((double) (Math.Log((double) (Final_SizeX - 1)) / num3)));
     }
     else
     {
         num = (int) Math.Round(Math.Ceiling((double) (Math.Log((double) (Final_SizeY - 1)) / num3)));
     }
     num = (int) Math.Round(Math.Ceiling((double) Scale));
     if (num < 0)
     {
         Debugger.Break();
     }
     double num4 = Math.Pow(2.0, (double) (Scale - num));
     int num2 = (int) Math.Round(Math.Pow(2.0, (double) num));
     int sizeX = ((int) Math.Round(Math.Ceiling((double) (((((double) Final_SizeX) / num4) - 1.0) / ((double) num2))))) + 1;
     int sizeY = ((int) Math.Round(Math.Ceiling((double) (((((double) Final_SizeY) / num4) - 1.0) / ((double) num2))))) + 1;
     this.GenerateNew(sizeY, sizeX, num, 1.0, HeightMultiplier);
     if (num > Scale)
     {
         heightmap.Stretch(this, (int) Math.Round((double) (this.HeightData.SizeX * num4)), (int) Math.Round((double) (this.HeightData.SizeY * num4)));
         this.HeightData = heightmap.HeightData;
         heightmap.HeightData = new clsHeightData();
     }
     if ((this.HeightData.SizeX != Final_SizeX) | (this.HeightData.SizeY != Final_SizeY))
     {
         heightmap.Resize(this, 0, 0, Final_SizeY, Final_SizeX);
         this.HeightData = heightmap.HeightData;
     }
 }
Esempio n. 17
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 public void FadeMultiple(clsHeightmap hmSource, ref sHeightmaps AlterationMaps, ref sHeights AlterationHeights)
 {
     int upperBound = AlterationHeights.Heights.GetUpperBound(0);
     this.SizeCopy(hmSource);
     int num10 = this.HeightData.SizeY - 1;
     for (int i = 0; i <= num10; i++)
     {
         int num11 = this.HeightData.SizeX - 1;
         for (int j = 0; j <= num11; j++)
         {
             float num5 = (float) (hmSource.HeightData.Height[i, j] * hmSource.HeightScale);
             int num12 = upperBound;
             int index = 0;
             while (index <= num12)
             {
                 if (num5 <= AlterationHeights.Heights[index])
                 {
                     break;
                 }
                 index++;
             }
             if (index == 0)
             {
                 this.HeightData.Height[i, j] = (long) Math.Round((double) ((AlterationMaps.Heightmaps[index].HeightData.Height[i, j] * AlterationMaps.Heightmaps[index].HeightScale) / this.HeightScale));
             }
             else if (index > upperBound)
             {
                 this.HeightData.Height[i, j] = (long) Math.Round((double) ((AlterationMaps.Heightmaps[upperBound].HeightData.Height[i, j] * AlterationMaps.Heightmaps[upperBound].HeightScale) / this.HeightScale));
             }
             else
             {
                 int num2 = index - 1;
                 float num6 = AlterationHeights.Heights[num2];
                 float num7 = AlterationHeights.Heights[index];
                 float num4 = (num5 - num6) / (num7 - num6);
                 this.HeightData.Height[i, j] = (long) Math.Round((double) ((((AlterationMaps.Heightmaps[num2].HeightData.Height[i, j] * AlterationMaps.Heightmaps[num2].HeightScale) * (1f - num4)) + ((AlterationMaps.Heightmaps[index].HeightData.Height[i, j] * AlterationMaps.Heightmaps[index].HeightScale) * num4)) / this.HeightScale));
             }
         }
     }
 }
Esempio n. 18
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 public void GenerateNew(int SizeY, int SizeX, int Inflations, double NoiseFactor, double HeightMultiplier)
 {
     clsHeightmap heightmap = new clsHeightmap();
     this.Blank(SizeY, SizeX);
     this.Randomize(HeightMultiplier / this.HeightScale);
     heightmap.HeightScale = this.HeightScale;
     heightmap.Generate(this, Inflations, NoiseFactor, HeightMultiplier / this.HeightScale);
     this.HeightData = heightmap.HeightData;
 }
Esempio n. 19
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 public void Generate(clsHeightmap Source, int Inflations, double NoiseFactor, double HeightMultiplier)
 {
     clsHeightmap heightmap = new clsHeightmap();
     if (Inflations >= 1)
     {
         heightmap.Inflate(Source, NoiseFactor, HeightMultiplier, 1);
         this.HeightData = heightmap.HeightData;
         heightmap.HeightData = new clsHeightData();
         int num2 = Inflations;
         for (int i = 2; i <= num2; i++)
         {
             heightmap.Inflate(this, NoiseFactor, HeightMultiplier, i);
             this.HeightData = heightmap.HeightData;
             heightmap.HeightData = new clsHeightData();
         }
     }
     else if (Inflations == 0)
     {
         this.Copy(Source);
     }
 }
Esempio n. 20
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 public void ShiftToZero(clsHeightmap Source)
 {
     sMinMax max = new sMinMax();
     double num = Source.HeightScale / this.HeightScale;
     Source.MinMaxGet(ref max);
     this.SizeCopy(Source);
     long num2 = 0L - max.Min;
     int num5 = this.HeightData.SizeY - 1;
     for (int i = 0; i <= num5; i++)
     {
         int num6 = this.HeightData.SizeX - 1;
         for (int j = 0; j <= num6; j++)
         {
             this.HeightData.Height[i, j] = (long) Math.Round((double) ((num2 + Source.HeightData.Height[i, j]) * num));
         }
     }
 }
Esempio n. 21
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 public void Intervalise(clsHeightmap Source, double Interval)
 {
     double num = Source.HeightScale / Interval;
     double num2 = Interval / this.HeightScale;
     this.SizeCopy(Source);
     int num5 = this.HeightData.SizeY - 1;
     for (int i = 0; i <= num5; i++)
     {
         int num6 = this.HeightData.SizeX - 1;
         for (int j = 0; j <= num6; j++)
         {
             this.HeightData.Height[i, j] = (long) Math.Round((double) (((double) (Source.HeightData.Height[i, j] * num)) * num2));
         }
     }
 }
Esempio n. 22
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 public void Stretch(clsHeightmap hmSource, int SizeX, int SizeY)
 {
     float num14 = (float) (hmSource.HeightScale / this.HeightScale);
     int sizeX = hmSource.HeightData.SizeX;
     int sizeY = hmSource.HeightData.SizeY;
     this.Blank(SizeY, SizeX);
     float num = (float) (((double) SizeX) / ((double) sizeX));
     float num2 = (float) (((double) SizeY) / ((double) sizeY));
     int num17 = sizeY - 1;
     for (int i = 0; i <= num17; i++)
     {
         int num18 = sizeX - 1;
         for (int j = 0; j <= num18; j++)
         {
             float number = j * num;
             float num10 = i * num2;
             float num7 = (j + 1) * num;
             float num8 = (i + 1) * num2;
             int num19 = (int) Math.Round((double) -(-num8));
             for (int k = (int) Math.Round((double) (num10)); k <= num19; k++)
             {
                 if (k >= SizeY)
                 {
                     break;
                 }
                 int num20 = (int) Math.Round((double) -(-num7));
                 for (int m = (int) Math.Round((double) (number)); m <= num20; m++)
                 {
                     if (m >= SizeX)
                     {
                         break;
                     }
                     if ((((num8 > k) & (num10 < (k + 1))) & (num7 > m)) & (number < (m + 1)))
                     {
                         float num15 = 1f;
                         float num16 = 1f;
                         if (num10 > k)
                         {
                             num16 -= num10 - k;
                         }
                         if (number > m)
                         {
                             num15 -= number - m;
                         }
                         if (num8 < (k + 1))
                         {
                             num16 -= (k + 1) - num8;
                         }
                         if (num7 < (m + 1))
                         {
                             num15 -= (m + 1) - num7;
                         }
                         float num13 = num15 * num16;
                         this.HeightData.Height[k, m] = (long) Math.Round((double) (this.HeightData.Height[k, m] + ((hmSource.HeightData.Height[i, j] * num13) * num14)));
                     }
                 }
             }
         }
     }
 }
Esempio n. 23
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 public void Invert(clsHeightmap Source)
 {
     double num = -Source.HeightScale / this.HeightScale;
     this.SizeCopy(Source);
     int num4 = this.HeightData.SizeY - 1;
     for (int i = 0; i <= num4; i++)
     {
         int num5 = this.HeightData.SizeX - 1;
         for (int j = 0; j <= num5; j++)
         {
             this.HeightData.Height[i, j] = (long) Math.Round((double) (Source.HeightData.Height[i, j] * num));
         }
     }
 }
Esempio n. 24
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 public void WaveLow(clsHeightmap Source)
 {
     sMinMax max = new sMinMax();
     Source.MinMaxGet(ref max);
     long num2 = max.Max - max.Min;
     long min = max.Min;
     if (num2 != 0.0)
     {
         this.SizeCopy(Source);
         int num5 = this.HeightData.SizeY - 1;
         for (int i = 0; i <= num5; i++)
         {
             int num6 = this.HeightData.SizeX - 1;
             for (int j = 0; j <= num6; j++)
             {
                 this.HeightData.Height[i, j] = (long) Math.Round((double) (((((1.0 - Math.Sin((1.0 - (((double) (Source.HeightData.Height[i, j] - min)) / ((double) num2))) * 1.5707963267948966)) * num2) + min) * Source.HeightScale) / this.HeightScale));
             }
         }
     }
 }
Esempio n. 25
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 public bool IsSizeSame(clsHeightmap Source)
 {
     return ((this.HeightData.SizeX == Source.HeightData.SizeX) & (this.HeightData.SizeY == Source.HeightData.SizeY));
 }
Esempio n. 26
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 public void Lowest(clsHeightmap Source, double Value)
 {
     double num = Source.HeightScale / this.HeightScale;
     double a = Value / this.HeightScale;
     this.SizeCopy(Source);
     int num6 = this.HeightData.SizeY - 1;
     for (int i = 0; i <= num6; i++)
     {
         int num7 = this.HeightData.SizeX - 1;
         for (int j = 0; j <= num7; j++)
         {
             double num3 = Source.HeightData.Height[i, j] * num;
             if (num3 <= a)
             {
                 this.HeightData.Height[i, j] = (long) Math.Round(num3);
             }
             else
             {
                 this.HeightData.Height[i, j] = (long) Math.Round(a);
             }
         }
     }
 }
Esempio n. 27
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 public void Divide(clsHeightmap Source, double Denominator)
 {
     double num = Source.HeightScale / (Denominator * this.HeightScale);
     this.SizeCopy(Source);
     int num4 = this.HeightData.SizeY - 1;
     for (int i = 0; i <= num4; i++)
     {
         int num5 = this.HeightData.SizeX - 1;
         for (int j = 0; j <= num5; j++)
         {
             this.HeightData.Height[i, j] = (long) Math.Round((double) (Source.HeightData.Height[i, j] * num));
         }
     }
 }