Esempio n. 1
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        //-------------------------------------------------------------------------
        public void create(CRenderScene render_scene)
        {
            mScene = render_scene;

            _initRippleBackground();

            mBackgroundLoader   = new CSpriteBackgroundLoader();
            mLevelScreenShocker = new LevelScreenShocker(mScene, mBackgroundLoader);
            mLevelBackgroundMgr = new LevelBackgroundMgr(mScene, mBackgroundLoader);
            mLevelSeaStarMgr    = new LevelSeaStarMgr(mScene);
        }
Esempio n. 2
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        //-------------------------------------------------------------------------
        public void create(CRenderScene render_scene)
        {
            mScene = render_scene;

            _initRippleBackground();

            mBackgroundLoader = new CSpriteBackgroundLoader();
            mLevelScreenShocker = new LevelScreenShocker(mScene, mBackgroundLoader);
            mLevelBackgroundMgr = new LevelBackgroundMgr(mScene, mBackgroundLoader);
            mLevelSeaStarMgr = new LevelSeaStarMgr(mScene);
        }
Esempio n. 3
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        //-------------------------------------------------------------------------
        public LevelBackgroundMgr(CRenderScene scene, CSpriteBackgroundLoader loader)
        {
            mScene = scene;
            mBackgroundLoader = loader;

            mSpeed = 960f / mMaxTime;

            mWaveStillSprite = mScene.getRenderObjectPool().newStillSprite();
            mWaveStillSprite.playAnimation("WaterWave");
            mWaveStillSprite.setActive(false);
            mWaveStillSprite.setScale(700f / 550f);

            #if UNITY_EDITOR
            mWaveStillSprite.gameObject.name = "TkSpriteWaterWave";
            #endif
        }
Esempio n. 4
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        //-------------------------------------------------------------------------
        public LevelBackgroundMgr(CRenderScene scene, CSpriteBackgroundLoader loader)
        {
            mScene            = scene;
            mBackgroundLoader = loader;

            mSpeed = 960f / mMaxTime;

            mWaveStillSprite = mScene.getRenderObjectPool().newStillSprite();
            mWaveStillSprite.playAnimation("WaterWave");
            mWaveStillSprite.setActive(false);
            mWaveStillSprite.setScale(700f / 550f);

#if UNITY_EDITOR
            mWaveStillSprite.gameObject.name = "TkSpriteWaterWave";
#endif
        }
Esempio n. 5
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 //-------------------------------------------------------------------------
 public LevelScreenShocker(CRenderScene render_scene, CSpriteBackgroundLoader loader)
 {
     mScene            = render_scene;
     mBackgroundLoader = loader;
 }
Esempio n. 6
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 //-------------------------------------------------------------------------
 public BgSpriteMgr(CRenderScene scene, CSpriteBackgroundLoader loader)
 {
     mScene = scene;
     mBackgroundLoader = loader;
 }
Esempio n. 7
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 //-------------------------------------------------------------------------
 public BgSpriteMgr(CRenderScene scene, CSpriteBackgroundLoader loader)
 {
     mScene            = scene;
     mBackgroundLoader = loader;
 }
Esempio n. 8
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 //-------------------------------------------------------------------------
 public LevelScreenShocker(CRenderScene render_scene, CSpriteBackgroundLoader loader)
 {
     mScene = render_scene;
     mBackgroundLoader = loader;
 }