Esempio n. 1
0
        //-------------------------------------------------------------------------
        public void s2allcCreateClientEffect(
            uint et_player_rpcid, int bullet_rate, EbVector3 position, int fish_id,
            int effect_id, string effect_name, int effect_type, float effect_delay_time,
            List <string> custom_param_list)
        {
            Dictionary <string, object> map_param = new Dictionary <string, object>();

            map_param.Add("PlayerId", et_player_rpcid);
            map_param.Add("Rate", bullet_rate);
            map_param.Add("FishId", fish_id);
            map_param.Add("EffectCustomParam", custom_param_list);

            // 根据死亡鱼的id查位置,查不到就用服务器的位置
            CRenderFish fish = (CRenderFish)mBaseFishLordMgr.findBaseEntity(fish_id);

            if (fish != null)
            {
                map_param.Add("SourcePosition", fish.Position);
            }
            else
            {
                map_param.Add("SourcePosition", position);
            }

            mScene.addSingleEffect(effect_id, effect_name, effect_type, effect_delay_time, map_param, EffectTypeEnum.Server2Client);
        }
Esempio n. 2
0
 //---------------------------------------------------------------------
 public CLogicFish findFish(int fish_objid)
 {
     return((CLogicFish)mBaseFishLordMgr.findBaseEntity(fish_objid));
 }