public void Compress()
 {
     DataBlockOutput.Clear();
     foreach (var surface in DecompressedData)
     {
         DataBlockOutput.Add(TextureData.CompressBlock(surface, (int)TexWidth, (int)TexHeight, Format));
     }
 }
        public byte[] GenerateMips(int SurfaceLevel = 0)
        {
            Bitmap Image = BitmapExtension.GetBitmap(DecompressedData[SurfaceLevel], (int)TexWidth, (int)TexHeight);

            List <byte[]> mipmaps = new List <byte[]>();

            mipmaps.Add(TextureData.CompressBlock(DecompressedData[SurfaceLevel], (int)TexWidth, (int)TexHeight, Format));

            //while (Image.Width / 2 > 0 && Image.Height / 2 > 0)
            //      for (int mipLevel = 0; mipLevel < MipCount; mipLevel++)
            for (int mipLevel = 0; mipLevel < MipCount; mipLevel++)
            {
                Image = BitmapExtension.Resize(Image, Image.Width / 2, Image.Height / 2);
                mipmaps.Add(TextureData.CompressBlock(BitmapExtension.ImageToByte(Image), Image.Width, Image.Height, Format));
            }
            Image.Dispose();

            return(Utils.CombineByteArray(mipmaps.ToArray()));
        }