Esempio n. 1
0
        public void Load(System.IO.Stream stream)
        {
            Text    = FileName;
            CanSave = true;

            FileReader reader      = new FileReader(stream);
            int        SectionSize = 0;

            while (!reader.EndOfStream)
            {
                string magicCheck = reader.ReadString(4, Encoding.ASCII);
                if (magicCheck == "VFXB")
                {
                    reader.Seek(-4);
                    break;
                }

                SectionSize += 4;
            }

            if (SectionSize == reader.BaseStream.Length)
            {
                return;
            }

            DataStart = reader.getSection(0, SectionSize);

            Text           = FileName;
            ptcl           = new PTCL();
            ptcl.IFileInfo = new IFileInfo();
            ptcl.FileName  = "Output.pctl";
            Nodes.Add(ptcl);

            ptcl.Load(new SubStream(stream, reader.Position));
        }
Esempio n. 2
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            public void Read(FileReader reader, PTCL pctl)
            {
                uint Position = (uint)reader.Position; //Offsets are relative to this

                reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
                string Signature = reader.ReadString(4, Encoding.ASCII);

                if (Signature == "SPBD")
                {
                    IsSPBD = true;
                }

                Version = reader.ReadUInt32();
                uint EmitterCount = reader.ReadUInt32();
                uint Padding      = reader.ReadUInt32();

                EffectNameTableOffset   = reader.ReadUInt32();
                TextureBlockTableOffset = reader.ReadUInt32();
                TextureBlockTableSize   = reader.ReadUInt32();

                if (Version > 11)
                {
                    ShaderGtxTableOffset = reader.ReadUInt32();
                    ShaderGtxTableSize   = reader.ReadUInt32();
                    uint KeyAnimationTableOffset = reader.ReadUInt32();
                    uint KeyAnimationTableSize   = reader.ReadUInt32();
                    uint PrimativeTableOffset    = reader.ReadUInt32();
                    uint PrimativeTableSize      = reader.ReadUInt32();
                    uint ShaderParamTableOffset  = reader.ReadUInt32();
                    uint ShaderParamTableSize    = reader.ReadUInt32();
                    uint TotalTextureTableSize   = reader.ReadUInt32();
                    uint Unknown1 = reader.ReadUInt32();
                    uint Unknown2 = reader.ReadUInt32();
                }


                var groupEmitterSets = new TreeNode("Emitter Sets");
                var textureFolder    = new TreeNode("Textures");

                pctl.Nodes.Add(textureFolder);
                pctl.Nodes.Add(groupEmitterSets);

                for (int i = 0; i < EmitterCount; i++)
                {
                    EmitterSet emitterSet = new EmitterSet();
                    emitterSet.Read(reader, this);
                    emitterSets.Add(emitterSet);
                    groupEmitterSets.Nodes.Add(emitterSet);
                }

                int index = 0;

                foreach (var tex in Textures)
                {
                    tex.Text = $"Texture{index++}";
                    textureFolder.Nodes.Add(tex);
                }
            }
Esempio n. 3
0
            public void Read(FileReader reader, PTCL ptcl)
            {
                uint Position = (uint)reader.Position; //Offsets are relative to this

                reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
                Signature        = reader.ReadString(4, Encoding.ASCII);

                if (Signature == "EFTB")
                {
                    reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;

                    reader.Seek(48, SeekOrigin.Begin);
                }
                else if (Signature == "VFXB")
                {
                    uint padding = reader.ReadUInt32();
                    GraphicsAPIVersion = reader.ReadUInt16();
                    VFXVersion         = reader.ReadUInt16();
                    ByteOrderMark      = reader.ReadUInt16();
                    Alignment          = reader.ReadByte();
                    TargetOffset       = reader.ReadByte();
                    uint HeaderSize = reader.ReadUInt32();
                    Flag        = reader.ReadUInt16();
                    BlockOffset = reader.ReadUInt16();
                    uint padding2 = reader.ReadUInt32();
                    uint FileSize = reader.ReadUInt32();
                    reader.Seek(Position + BlockOffset, SeekOrigin.Begin);
                }
                else
                {
                    throw new Exception("Unknown ptcl format. Signature not valid " + Signature);
                }


                while (reader.Position < reader.BaseStream.Length)
                {
                    SectionBase sectionBase = new SectionBase();
                    sectionBase.Read(reader, this);
                    Sections.Add(sectionBase);
                    ptcl.Nodes.Add(sectionBase);

                    if (sectionBase.NextSectionOffset == NullOffset)
                    {
                        break;
                    }
                }

                MapTextureIDs(ptcl);

                reader.Dispose();
                reader.Close();
            }
Esempio n. 4
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        public void Load(System.IO.Stream stream)
        {
            Text = FileName;

            FileReader reader = new FileReader(stream);

            reader.Seek(4096, System.IO.SeekOrigin.Begin);

            PTCL pctl = new PTCL();

            pctl.Text = "Output.pctl";
            Nodes.Add(pctl);

            PTCL.Header Header = new PTCL.Header();
            Header.Read(reader, pctl);
        }
Esempio n. 5
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            public void Write(FileWriter writer, PTCL ptcl)
            {
                writer.ByteOrder = ByteOrder.LittleEndian;
                writer.Write(ptcl.data.ToArray());

                foreach (TextureInfo tex in ptcl.header3DS.Textures)
                {
                    //write texture blocks. Some slots are empty so check if it exists
                    tex.Write(writer, this);
                }

                foreach (EmitterSet emitterSets in emitterSets)
                {
                    foreach (Emitter3DS emitter in emitterSets.Nodes)
                    {
                        writer.Seek(((Emitter3DS)emitter).ColorPosition, SeekOrigin.Begin);
                        foreach (var color0 in emitter.Color0Array)
                        {
                            writer.Write(color0.R);
                            writer.Write(color0.G);
                            writer.Write(color0.B);
                            writer.Write(color0.A);
                        }
                        foreach (var color1 in emitter.Color1Array)
                        {
                            writer.Write(color1.R);
                            writer.Write(color1.G);
                            writer.Write(color1.B);
                            writer.Write(color1.A);
                        }
                    }
                }

                writer.Flush();
                writer.Close();
                writer.Dispose();
            }
Esempio n. 6
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            public void Write(FileWriter writer, PTCL ptcl)
            {
                writer.ByteOrder = ByteOrder.BigEndian;
                writer.Write(ptcl.data.ToArray());

                foreach (TextureInfo tex in ptcl.headerU.Textures)
                {
                    //write texture blocks. Some slots are empty so check if it exists
                    tex.Write(writer, this);
                }

                foreach (EmitterSet emitterSets in emitterSets)
                {
                    foreach (EmitterU emitter in emitterSets.Nodes)
                    {
                        writer.Seek(((EmitterU)emitter).ColorPosition, SeekOrigin.Begin);
                        for (int i = 0; i < emitter.Color0Array.Length; i++)
                        {
                            writer.Write(emitter.Color0Array[i].R);
                            writer.Write(emitter.Color0Array[i].G);
                            writer.Write(emitter.Color0Array[i].B);
                            writer.Write(emitter.Color0AlphaArray[i].R);
                        }
                        for (int i = 0; i < emitter.Color1Array.Length; i++)
                        {
                            writer.Write(emitter.Color1Array[i].R);
                            writer.Write(emitter.Color1Array[i].G);
                            writer.Write(emitter.Color1Array[i].B);
                            writer.Write(emitter.Color1AlphaArray[i].R);
                        }
                    }
                }

                writer.Flush();
                writer.Close();
                writer.Dispose();
            }
Esempio n. 7
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            private void MapTextureIDs(PTCL ptcl)
            {
                List <TextureDescriptor> texDescp = new List <TextureDescriptor>();
                List <Emitter>           emitters = new List <Emitter>();
                BNTX        bntx    = null;
                List <TEXR> botwTex = new List <TEXR>(); //Used for BOTW

                foreach (var node in TreeViewExtensions.Collect(ptcl.Nodes))
                {
                    if (node is TextureDescriptor)
                    {
                        texDescp.Add((TextureDescriptor)node);
                    }
                    if (node is SectionBase && ((SectionBase)node).BinaryData is Emitter)
                    {
                        emitters.Add((Emitter)((SectionBase)node).BinaryData);
                    }
                    if (node is BNTX)
                    {
                        bntx = (BNTX)node;
                    }
                    if (node is SectionBase && ((SectionBase)node).BinaryData is TEXR)
                    {
                        botwTex.Add((TEXR)((SectionBase)node).BinaryData);
                    }
                }

                int index = 0;

                if (botwTex.Count > 0)
                {
                    TreeNode textureFolder = new TreeNode("Textures");
                    ptcl.Nodes.Add(textureFolder);

                    List <TEXR> TextureList = new List <TEXR>();

                    foreach (var emitter in emitters)
                    {
                        foreach (TEXR tex in botwTex)
                        {
                            bool HasImage = TextureList.Any(item => item.data == tex.data);
                            if (!HasImage)
                            {
                                tex.Text = "Texture " + index++;
                                textureFolder.Nodes.Add(tex);
                            }
                            TextureList.Add(tex);

                            foreach (var sampler in emitter.Samplers)
                            {
                                if (sampler.TextureID == tex.TextureID)
                                {
                                    emitter.DrawableTex.Add(tex);
                                }
                            }
                        }
                    }
                    TextureList.Clear();
                }


                if (bntx == null)
                {
                    return;
                }

                foreach (var emitter in emitters)
                {
                    foreach (var tex in texDescp)
                    {
                        foreach (var sampler in emitter.Samplers)
                        {
                            if (sampler.TextureID == tex.TextureID)
                            {
                                if (bntx.Textures.ContainsKey(tex.TexName))
                                {
                                    emitter.DrawableTex.Add(bntx.Textures[tex.TexName]);
                                }
                            }
                        }
                    }
                }
            }