public void Load() { IsActive = true; EditorRoot = new GFLXPACK(FileName, this); IFileInfo = new IFileInfo(); ((GFLXPACK)EditorRoot).Read(new FileReader(new MemoryStream(Data)), EditorRoot); }
public void Load() { IsActive = true; EditorRoot = new TreeNodeFile(FileName, this); GFLXPACK gflx = new GFLXPACK(); gflx.Read(new FileReader(new MemoryStream(Data)), EditorRoot); }