Esempio n. 1
0
        void StartGame()
        {
            int        enemyCount   = 10;
            bool       needToRender = true;
            GameScreen myGame       = new GameScreen(80, 30);
            Hero       Hero1        = new Hero(12, 12, "Zorr");

            Hero1.PrintInfo();
            Hero1.MoveRight();
            Hero1.PrintInfo();

            Random r = new Random();

            List <Enemy> EnemyList = new List <Enemy>();

            for (int i = 0; i < enemyCount; i++)
            {
                Enemy enemy = new Enemy(i, r.Next(1, 100), r.Next(1, 100), "Enemy " + Convert.ToString(i));
                EnemyList.Add(enemy);
            }

            foreach (Enemy enemy in EnemyList)
            {
                enemy.PrintInfo();
            }

            foreach (Enemy enemy in EnemyList)
            {
                enemy.MoveDown(r.Next(1, 100));
            }

            foreach (Enemy enemy in EnemyList)
            {
                myGame.AddEnemy(enemy);
            }

            myGame.SetHero(Hero1);

            Console.WriteLine("======================================");
            myGame.Render();
            Hero1.MoveLeft();

            foreach (Enemy enemy in EnemyList)
            {
                myGame.MoveAllEnemiesDown();
            }
            Console.WriteLine("======================================");
            myGame.Render();
            foreach (Enemy enemy in EnemyList)
            {
                if (enemy.GetID() == 1)
                {
                    enemy.MoveDown(12);
                }
            }
            Console.WriteLine("======================================");
            myGame.Render();
            do
            {
                Console.Clear();
                while (Console.KeyAvailable)
                {
                    ConsoleKeyInfo pressedChar = Console.ReadKey(true);
                    switch (pressedChar.Key)
                    {
                    case ConsoleKey.Escape:
                        needToRender = false;
                        break;

                    case ConsoleKey.RightArrow:
                        foreach (Enemy enemy in EnemyList)
                        {
                            enemy.MoveDown(r.Next(1, 100));
                        }

                        break;

                    case ConsoleKey.LeftArrow:
                        Hero1.MoveLeft();
                        break;
                    }
                }

                myGame.Render();
                System.Threading.Thread.Sleep(250);
            } while (needToRender);
        }
Esempio n. 2
0
 public void MoveTheHeroesDown()
 {
     hero.MoveLeft();
     hero.PrintInfo();
 }