static void Main(string[] args)
        {
            GuiController guiController = new GuiController();

            guiController.NavigationMeniu();
            Console.CursorVisible = false;
            //Console.ReadKey();
        }
Esempio n. 2
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        public void StartGame(int players, int times)

        {
            guiController = new GuiController();
            GameScreen myGame = new GameScreen(40, 50);

            myGame.SetPlayer(new Player(players, times, "Thorr"));
            Random rnd          = new Random();
            bool   needToRender = true;

            Console.Clear();

            myGame.PlayersPritn(players, times);
            do
            {
                while (Console.KeyAvailable)
                {
                    ConsoleKeyInfo pressedChar = Console.ReadKey(true);

                    switch (pressedChar.Key)
                    {
                    case ConsoleKey.Escape:
                        needToRender = false;
                        break;

                    case ConsoleKey.R:
                        guiController.CreditWindow();
                        break;

                    case ConsoleKey.Q:
                        guiController.NavigationMeniu();
                        break;
                    }
                }

                System.Threading.Thread.Sleep(250);
            }while (needToRender);
        }
Esempio n. 3
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        static void Main(string[] args)
        {
            GuiController guiController = new GuiController();

            guiController.NavigationMeniu();
        }