Esempio n. 1
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    public virtual void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token)
    {
        Debug.Log(HELPSHIFT_PREFIX + " Received Registration Token: " + token.Token);
        Debug.Log(HELPSHIFT_PREFIX + " Registering device token with Helpshift SDK");

        _support.registerDeviceToken(token.Token);
        Debug.Log(HELPSHIFT_PREFIX + " Helpshift device token registered");
    }
 public void onTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token)
 {
     Debug.LogError("OnTokenReceived = " + token.Token);
     if (OnTokenReceived != null)
     {
         OnTokenReceived(token.Token);
     }
 }
Esempio n. 3
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 private void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token)
 {
     Debug.Log("PlayFab: Received Registration Token: " + token.Token);
     pushToken = token.Token;
     CheckPushStatus();
 }
Esempio n. 4
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 public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token)
 {
     UserPreferences.MessagingToken = token.Token;
 }
 public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token)
 {
     UnityEngine.Debug.Log("Received Registration Token: " + token.Token);
     DeviceID.text = "" + token.Token;
 }
Esempio n. 6
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 public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token)
 {
     UnityEngine.Debug.Log("Received Registration Token: " + token.Token);
     PlayerPrefs.SetString("DeviceToken", token.Token);
 }
Esempio n. 7
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 public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token)
 {
     Debug.Log("Received Registration Token: " + token.Token);
     notificationToken         = token.Token;
     notificationTokenTxt.text = notificationToken;
 }
Esempio n. 8
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 private void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token)
 {
     Debug.Log("PlayFab: Received Registration Token: " + token.Token);
     gcmToken = token.Token;
     RegisterForPush();
 }
Esempio n. 9
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 public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token)
 {
     AppsFlyerAndroid.updateServerUninstallToken(token.Token);
 }
Esempio n. 10
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    //public void GetToken()
    //{
    //    Firebase.Auth.FirebaseUser user = auth.CurrentUser;
    //    user.TokenAsync(true).ContinueWith(task => {
    //        if (task.IsCanceled)
    //        {
    //            Debug.LogError("TokenAsync was canceled.");
    //            return;
    //        }

    //        if (task.IsFaulted)
    //        {
    //            Debug.LogError("TokenAsync encountered an error: " + task.Exception);
    //            return;
    //        }

    //        string idToken = task.Result;

    //        // Send token to your backend via HTTPS
    //        // ...
    //    });
    //}


    public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token)
    {
        userToken = token.Token;
        Debugging.instance.SaveToken($"{token.Token}");
    }
Esempio n. 11
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 public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token)
 {
     DisplayManager.displayManager.addtodebug("Token Found:" + token.Token);
     DisplayManager.displayManager.setFireBaseToken(token.Token);
     UnityEngine.Debug.Log("Received Registration Token: " + token.Token);
 }
 public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token)
 {
     //UnityEngine.Debug.Log("Received Registration Token: " + token.Token);
     File.WriteAllText(Application.persistentDataPath + "/token.txt", token.Token);
 }
Esempio n. 13
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 public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token)
 {
     Debug.Log("Received Registration Token: " + token.Token);
     StartCoroutine(SubmitNewToken(token.Token));
 }
Esempio n. 14
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 public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token)
 {
     UnityEngine.Debug.Log("Received Registration Token: " + token.Token);
     LoadSaveService.game.playerModel.token = token.Token;
     QueryMaster.savePlayer(LoadSaveService.game.playerModel);
 }
Esempio n. 15
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 public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token)
 {
     UnityEngine.Debug.Log("Received Registration Token: " + token.Token);
     Analytics.LogEvent("Received Registration Token: " + token.Token);
 }
Esempio n. 16
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 public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token)
 {
     my_push_token = token.Token;
     UnityEngine.Debug.Log("Received Registration Token: " + token.Token);
 }
 public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token)
 {
     Debug.Log("Received Registration Token: " + token.Token);
 }
 public virtual void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token)
 {
     Debug.Log("Received Registration Token: " + token.Token);
     DataManager.Instance.deviceToken = token.Token;
 }