Esempio n. 1
0
        protected virtual BattleHitStatus getHitStatus(int hitProb, int avoProb, Mem_ship attackShip, Mem_ship targetShip, double cliticalKeisu)
        {
            double       num          = (double)(hitProb - avoProb);
            FatigueState fatigueState = targetShip.Get_FatigueState();

            if (num <= 10.0)
            {
                num = 10.0;
            }
            double num2 = 1.0;

            if (fatigueState == FatigueState.Exaltation)
            {
                num2 = 0.7;
            }
            else if (fatigueState == FatigueState.Normal)
            {
                num2 = 1.0;
            }
            else if (fatigueState == FatigueState.Light)
            {
                num2 = 1.2;
            }
            else if (fatigueState == FatigueState.Distress)
            {
                num2 = 1.4;
            }
            num *= num2;
            if (num >= 96.0)
            {
                num = 96.0;
            }
            double num3 = 0.0;
            double num4 = 1.0;
            int    num5 = r.Next(100);
            double num6 = Math.Sqrt(num) * cliticalKeisu;

            calHitRate      = num;
            calCriticalRate = num6;
            if ((double)num5 <= num6)
            {
                return(BattleHitStatus.Critical);
            }
            if ((double)num5 > num)
            {
                return(BattleHitStatus.Miss);
            }
            return(BattleHitStatus.Normal);
        }
Esempio n. 2
0
        protected virtual int getHougHitProb(Mem_ship atk_ship, List <Mst_slotitem> atk_slot, List <int> slotLevel)
        {
            double     num  = 0.0;
            List <int> list = slotLevel;
            double     num2 = 0.0;
            int        num3 = 0;

            using (var enumerator = Enumerable.Select(atk_slot, (Mst_slotitem obj, int idx) => new
            {
                obj,
                idx
            }).GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    var current = enumerator.Current;
                    num3 += current.obj.Houm;
                    num2 += this.getHougSlotPlus_Hit(current.obj, list[current.idx]);
                }
            }
            double       num4         = Math.Sqrt((double)atk_ship.Luck * 1.5) + Math.Sqrt((double)atk_ship.Level) * 2.0 + (double)num3;
            double       num5         = this.valance2 + num4 + num2;
            FatigueState fatigueState = atk_ship.Get_FatigueState();
            double       num6         = 1.0;

            if (fatigueState == FatigueState.Exaltation)
            {
                num6 = 1.2;
            }
            else if (fatigueState == FatigueState.Light)
            {
                num6 = 0.8;
            }
            else if (fatigueState == FatigueState.Distress)
            {
                num6 = 0.5;
            }
            num5 *= num6;
            num5  = this.getHougHitProbUpValue(num5, atk_ship, atk_slot);
            double num7 = num5 * num;

            num5 += num7;
            return((int)num5);
        }