static int ShowNpc(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { FirClient.View.RoleView obj = (FirClient.View.RoleView)ToLua.CheckObject <FirClient.View.RoleView>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.ShowNpc(arg0); return(0); } else if (count == 3) { FirClient.View.RoleView obj = (FirClient.View.RoleView)ToLua.CheckObject <FirClient.View.RoleView>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); System.Action arg1 = (System.Action)ToLua.CheckDelegate <System.Action>(L, 3); obj.ShowNpc(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: FirClient.View.RoleView.ShowNpc")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int PlayRoleAnim(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { FirClient.View.RoleView obj = (FirClient.View.RoleView)ToLua.CheckObject <FirClient.View.RoleView>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.PlayRoleAnim(arg0); return(0); } else if (count == 3) { FirClient.View.RoleView obj = (FirClient.View.RoleView)ToLua.CheckObject <FirClient.View.RoleView>(L, 1); string arg0 = ToLua.CheckString(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.PlayRoleAnim(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: FirClient.View.RoleView.PlayRoleAnim")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OnNpcDeath(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); FirClient.View.RoleView obj = (FirClient.View.RoleView)ToLua.CheckObject <FirClient.View.RoleView>(L, 1); System.Action arg0 = (System.Action)ToLua.CheckDelegate <System.Action>(L, 2); obj.OnNpcDeath(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetFaceDir(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); FirClient.View.RoleView obj = (FirClient.View.RoleView)ToLua.CheckObject <FirClient.View.RoleView>(L, 1); FirClient.Data.FaceDir arg0 = (FirClient.Data.FaceDir)ToLua.CheckObject(L, 2, typeof(FirClient.Data.FaceDir)); obj.SetFaceDir(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LookAt(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); FirClient.View.RoleView obj = (FirClient.View.RoleView)ToLua.CheckObject <FirClient.View.RoleView>(L, 1); UnityEngine.Vector3Int arg0 = StackTraits <UnityEngine.Vector3Int> .Check(L, 2); obj.LookAt(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int NpcSkillAttack(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); FirClient.View.RoleView obj = (FirClient.View.RoleView)ToLua.CheckObject <FirClient.View.RoleView>(L, 1); FirClient.View.RoleView arg0 = (FirClient.View.RoleView)ToLua.CheckObject <FirClient.View.RoleView>(L, 2); FirClient.Data.NpcSkillAttackEvent arg1 = (FirClient.Data.NpcSkillAttackEvent)ToLua.CheckObject <FirClient.Data.NpcSkillAttackEvent>(L, 3); System.Action arg2 = (System.Action)ToLua.CheckDelegate <System.Action>(L, 4); obj.NpcSkillAttack(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _CreateFirClient_View_RoleView(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { FirClient.View.RoleView obj = new FirClient.View.RoleView(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: FirClient.View.RoleView.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }