Esempio n. 1
0
        public Form1()
        {
            InitializeComponent();
            menuStrip1.Visible = false;

            using (var data = new SaveGameContext())
            {
                var query = (from b in data.Levels select b);
                foreach (var item in query)
                {
                    levels = item;
                    data.Levels.Remove(item);
                }
                data.SaveChanges();
                if (levels == null)
                {
                    levels = new Levels(true);
                }
            }
            this.BackgroundImage = Resources.finkiman;
            levels                   = new Levels(true);
            windowType               = WindowTypeSize.big;
            DoubleBuffered           = true;
            animationFinish          = new Timer();
            animationFinish.Interval = 5;
            animationFinish.Tick    += new EventHandler(animationFinish_Tick);
            levelTimer               = new Timer();
            levelTimer.Interval      = 1000;
            levelTimer.Tick         += new EventHandler(levelTimer_Tick);
            timeRect                 = new Rectangle(6 * Game.squareDimension + 2 * Figura.paddingX, menuStrip1.Height, 2 * Game.squareDimension, Game.squareDimension);
            FontSize                 = 14;
            this.FormBorderStyle     = FormBorderStyle.FixedSingle;
            initializePoints();
            paused     = false;
            pauseMoves = pauseTime = 0;
            mainWindow = true;
        }
Esempio n. 2
0
 private void Form1_MouseUp(object sender, MouseEventArgs e)
 {
     if (moving)
     {
         while (game.adjust())
         {
             Invalidate();
         }
         if (game.endGame())
         {
             animationFinish.Start();
             levelTimer.Stop();
             levels.getCurrentLevel().Finished = true;
             levels.getCurrentLevel().Time     = timePerLevel;
             levels.getCurrentLevel().Moves    = movesPerLevel;
             using (var soundPlayer = new SoundPlayer(Resources.applause))
             {
                 soundPlayer.Play();
             }
             DialogResult d = MessageBox.Show("Continue to next level?", "Level finished", MessageBoxButtons.YesNo);
             if (d == DialogResult.Yes)
             {
                 if (levels.CurrentLevel == levels.Count - 1)
                 {
                     int[] bt = new int[levels.Count];
                     int[] bm = new int[levels.Count];
                     for (int i = 0; i < levels.Count; i++)
                     {
                         bt[i] = levels[i].Time;
                         bm[i] = levels[i].Moves;
                     }
                     levels = new Levels(levels.Male);
                     for (int i = 0; i < levels.Count; i++)
                     {
                         levels[i].Time  = bt[i];
                         levels[i].Moves = bm[i];
                     }
                 }
                 levels.nextLevel();
                 newGame();
                 animationFinish.Stop();
             }
             else
             {
                 if (levels.CurrentLevel == levels.Count - 1)
                 {
                     int[] bt = new int[levels.Count];
                     int[] bm = new int[levels.Count];
                     for (int i = 0; i < levels.Count; i++)
                     {
                         bt[i] = levels[i].Time;
                         bm[i] = levels[i].Moves;
                     }
                     levels = new Levels(levels.Male);
                     for (int i = 0; i < levels.Count; i++)
                     {
                         levels[i].Time  = bt[i];
                         levels[i].Moves = bm[i];
                     }
                 }
                 animationFinish.Stop();
                 levels.nextLevel();
                 main_menu();
             }
         }
         else
         {
             game.finishMove();
             movesPerLevel++;
         }
         moving = false;
     }
     dX = dY = 0;
 }