public void BackTest() { string statictext = string.Empty; // TODO: Passenden Wert initialisieren float depth = 0F; // TODO: Passenden Wert initialisieren LayerDock xDock = new LayerDock(); // TODO: Passenden Wert initialisieren LayerDock yDock = new LayerDock(); // TODO: Passenden Wert initialisieren Func<bool> visible = null; // TODO: Passenden Wert initialisieren TextLayer target = new TextLayer(statictext, depth, xDock, yDock, visible); // TODO: Passenden Wert initialisieren target.Back(); Assert.Inconclusive("Eine Methode, die keinen Wert zurückgibt, kann nicht überprüft werden."); }
public void HeightTest() { string statictext = string.Empty; // TODO: Passenden Wert initialisieren float depth = 0F; // TODO: Passenden Wert initialisieren LayerDock xDock = new LayerDock(); // TODO: Passenden Wert initialisieren LayerDock yDock = new LayerDock(); // TODO: Passenden Wert initialisieren Func<bool> visible = null; // TODO: Passenden Wert initialisieren TextLayer target = new TextLayer(statictext, depth, xDock, yDock, visible); // TODO: Passenden Wert initialisieren int actual; actual = target.Height; Assert.Inconclusive("Überprüfen Sie die Richtigkeit dieser Testmethode."); }
public Renderer() { this.gd = Static.Device; var window = Static.Window; var control = Static.RenderTarget; window.Move += Renderer_Move; window.Shown += Renderer_Move; control.Move += Renderer_Move; control.SizeChanged += control_Resize; effect = Static.Effect; AdjustDevice(); volume = Static.Volume; Pen2D pen = new Pen2D(System.Drawing.Color.White, 3); var lineCross = new Bitmap2D(40, 40); Graphics2D glc = Graphics2D.FromImage(lineCross); glc.DrawLine(pen, 20, 0, 20, 16); glc.DrawLine(pen, 20, 24, 20, 40); glc.DrawLine(pen, 0, 20, 16, 20); glc.DrawLine(pen, 24, 20, 40, 20); layerLineCross = new Layer(GraphicsHelper.Convert(lineCross, gd), 1, 0.7f, LayerDock.Center, LayerDock.Center, () => true); layerLineCross.Push(new LayerCell { SourceTexture = new Rectangle(0, 0, 40, 40), DestinationScreen = new Rectangle(-18, -18, 36, 36) }); layerCurrentChatLine = new TextLayer("> ", 0.7f, LayerDock.Near, LayerDock.Near, () => Static.GameManager.chat); layerCurrentChatLine.Translation = () => new Vector2(10, 10 + layerCurrentChatLine.Height - 30); chatHistory = new Queue<Layer>(); debug1 = new TextLayer("", 0.7f, LayerDock.Near, LayerDock.Far, () => true); debug1.Translation = () => new Vector2(0, -30); debug2 = new TextLayer("", 0.7f, LayerDock.Near, LayerDock.Far, () => true); debug2.Translation = () => new Vector2(0, -60); debug3 = new TextLayer("", 0.7f, LayerDock.Near, LayerDock.Far, () => true); debug3.Translation = () => new Vector2(0, -90); currentMat = new TextLayer("", 0.7f, LayerDock.Near, LayerDock.Far, () => true); currentMat.Translation = () => new Vector2(0, -120); hoverBox = HelpfulStuff.getCube(0.51f, GraphicsHelper.TextureCoord(36)); }
public void TextLayerConstructorTest() { string statictext = string.Empty; // TODO: Passenden Wert initialisieren float depth = 0F; // TODO: Passenden Wert initialisieren LayerDock xDock = new LayerDock(); // TODO: Passenden Wert initialisieren LayerDock yDock = new LayerDock(); // TODO: Passenden Wert initialisieren Func<bool> visible = null; // TODO: Passenden Wert initialisieren TextLayer target = new TextLayer(statictext, depth, xDock, yDock, visible); Assert.Inconclusive("TODO: Code zum Überprüfen des Ziels implementieren"); }
public void AddChatHistory(string line) { lock (chatHistory) { Stopwatch sw = Stopwatch.StartNew(); var layer = new TextLayer(line, 0.7f, LayerDock.Near, LayerDock.Near, () => sw.ElapsedMilliseconds < 5000 || Static.GameManager.chat); layer.Translation = () => new Vector2(10, 80 + layer.Height); foreach (var liner in chatHistory) { var trans = liner.Translation() + new Vector2(0, layer.Height); liner.Translation = () => trans; } chatHistory.Enqueue(layer); if (chatHistory.Count > 10) chatHistory.Dequeue(); } }