Esempio n. 1
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        /// <summary>
        /// Returns time of pressing.
        /// </summary>
        /// <param name="chirality">Controller chirality</param>
        /// <param name="element">Controller element</param>
        /// <returns>Controller element pressing time.</returns>
        public static float GetPressTime(FinchChirality chirality, FinchControllerElement element)
        {
            if (chirality > FinchChirality.Left)
            {
                throw new ArgumentException();
            }

            return(FinchInput.GetPressTime((FinchNodeType)chirality, element));
        }
Esempio n. 2
0
 /// <summary>
 /// Returns time of pressing.
 /// </summary>
 /// <param name="element">Controller element</param>
 /// <returns>Controller element press time state.</returns>
 public float GetPressTime(FinchControllerElement element)
 {
     return(FinchInput.GetPressTime(Node, element));
 }
Esempio n. 3
0
 /// <summary>
 /// Returns time of pressing.
 /// </summary>
 /// <param name="chirality">Controller chirality</param>
 /// <param name="element">Controller element</param>
 /// <returns>Controller element pressing time.</returns>
 public static float GetPressTime(FinchChirality chirality, FinchControllerElement element)
 {
     return(FinchInput.GetPressTime((FinchNodeType)chirality, element));
 }