private bool TryCalibrate(FinchChirality chirality, bool swap)
        {
            FinchController mainController       = chirality == FinchChirality.Left ? FinchController.Left : FinchController.Right;
            FinchController additionalController = chirality == FinchChirality.Left ? FinchController.Right : FinchController.Left;

            bool leftCalibrate       = leftPressDown && FinchController.Left.GetPressTime(FinchControllerElement.HomeButton) > FinchCalibration.Settings.TimePressingToCallCalibration;
            bool rightCalibrate      = rightPressDown && FinchController.Right.GetPressTime(FinchControllerElement.HomeButton) > FinchCalibration.Settings.TimePressingToCallCalibration;
            bool mainCalibrate       = chirality == FinchChirality.Left ? leftCalibrate : rightCalibrate;
            bool additionalCalibrate = chirality == FinchChirality.Left ? rightCalibrate : leftCalibrate;

            if (mainCalibrate || additionalCalibrate && swap)
            {
                if (mainCalibrate)
                {
                    mainController.HapticPulse(FinchCalibration.Settings.HapticTime);
                    mainController.Calibrate();
                }
                else
                {
                    additionalController.HapticPulse(FinchCalibration.Settings.HapticTime);
                    additionalController.Calibrate();
                    FinchCore.SwapNodes(FinchNodeType.LeftHand, FinchNodeType.RightHand);
                    FinchCore.Interop.FinchSwapCalibrations(1, 0);
                }
            }

            return(mainCalibrate || additionalCalibrate && swap);
        }
Esempio n. 2
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 protected void UpdateHandTransform(GameObject controllerObject, FinchController controller)
 {
     if (controllerObject != null && controllerObject.activeSelf)
     {
         controllerObject.transform.localRotation = controller.GetRotation();
         controllerObject.transform.localPosition = controller.GetPosition();
     }
 }
        private void LateUpdate()
        {
            controller = FinchController.GetController(Chirality);

            ButtonUpdate();
            BatteryUpdate();
            TouchElementUpdate();
            StateUpdate();
        }
Esempio n. 4
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        private void LateUpdate()
        {
            controller = FinchController.GetController(Chirality);

            ButtonUpdate();
            BatteryUpdate();
            UpdateJoystick();
            UpdateTouchpad();
            StateUpdate();
        }
 private void TriggerAnimation(FinchController controller, FinchControllerElement element, GameObject model)
 {
     if (controller.GetPressDown(element))
     {
         model.transform.localPosition = new Vector3(0, 0, 0.021f);
     }
     else if (controller.GetPressUp(element))
     {
         model.transform.localPosition = new Vector3(0, 0, 0);
     }
 }
 private void HandleMaterialChange(FinchController controller, MeshRenderer Renderer, int materialIndex, Material pressed, Material unpressed, FinchControllerElement element)
 {
     if (controller.GetPressDown(element))
     {
         Material[] arrayCopy = Renderer.materials;
         arrayCopy[materialIndex] = pressed;
         Renderer.materials       = arrayCopy;
     }
     else if (controller.GetPressUp(element))
     {
         Material[] arrayCopy = Renderer.materials;
         arrayCopy[materialIndex] = unpressed;
         Renderer.materials       = arrayCopy;
     }
 }
        private void Update()
        {
            FinchController controller = FinchVR.GetFinchController(Chirality);

            if (controller == null)
            {
                return;
            }

            HandleMaterialChange(controller, TriggerRenderer, 0, TriggerPressed, TriggerUnpressed, FinchControllerElement.IndexTrigger);
            TriggerAnimation(controller, FinchControllerElement.IndexTrigger, TriggerObject);
            HandleMaterialChange(controller, VolumeRenderer, 1, VolumePlusPressed, VolumePlusUnpressed, FinchControllerElement.ButtonThree);
            HandleMaterialChange(controller, VolumeRenderer, 2, VolumeMinusPressed, VolumeMinusUnpressed, FinchControllerElement.ButtonTwo);
            HandleMaterialChange(controller, HomeButtonRenderer, 0, HomeCalibrationButtonPressed, HomeCalibrationButtonUnpressed, FinchControllerElement.ButtonZero);
            HandleMaterialChange(controller, AppButtonRenderer, 1, AppButtonPressed, AppButtonUnpressed, FinchControllerElement.ButtonOne);
        }
        void Update()
        {
            FinchController controller = FinchVR.GetFinchController(Chirality);

            if (touchRenderer == null || controller == null)
            {
                return;
            }

            touchRenderer.material = TouchOpaque;

            if (controller.IsTouching())
            {
                if (!wasTouching)
                {
                    wasTouching             = true;
                    elapsedScaleTimeSeconds = 0.0f;
                }

                Vector3 scale = Vector3.Lerp(Vector3.zero,
                                             TouchpadPointDimensions,
                                             elapsedScaleTimeSeconds / TouchpadPointScaleDurationSeconds);

                transform.localScale = scale;

                float x = TouchpadRadius * controller.GetTouchAxes().x;
                float y = TouchpadPointYOffset + TouchpadRadius * controller.GetTouchAxes().y;
                float z = 3.8f;
                transform.localPosition = new Vector3(x, y, z);
            }
            else
            {
                if (wasTouching)
                {
                    wasTouching             = false;
                    elapsedScaleTimeSeconds = 0.0f;
                }

                Vector3 scale = Vector3.Lerp(TouchpadPointDimensions,
                                             Vector3.zero,
                                             elapsedScaleTimeSeconds / TouchpadPointScaleDurationSeconds);

                transform.localScale = scale;
            }

            elapsedScaleTimeSeconds += Time.deltaTime;
        }
Esempio n. 9
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 private void TryCalibrate()
 {
     if (CalibrationButtonPress())
     {
         if (NodeAngleChecker.IsCorrectAngle)
         {
             FinchController.Left.HapticPulse(FinchCalibration.Settings.HapticTime);
             FinchController.Right.HapticPulse(FinchCalibration.Settings.HapticTime);
             FinchController.Calibrate(FinchChirality.Both);
             NextStep();
         }
         else
         {
             TutorialNotification.SetActive(false);
             WarningNotification.SetActive(true);
         }
     }
 }
Esempio n. 10
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        private bool CalibrationButtonPress()
        {
            if (FinchController.Left.IsConnected && FinchController.Right.IsConnected)
            {
                return(FinchController.GetPressDown(FinchChirality.Both, FinchControllerElement.HomeButton));
            }

            if (FinchController.Left.IsConnected)
            {
                return(FinchController.GetPressDown(FinchChirality.Left, FinchControllerElement.HomeButton));
            }

            if (FinchController.Right.IsConnected)
            {
                return(FinchController.GetPressDown(FinchChirality.Right, FinchControllerElement.HomeButton));
            }

            return(false);
        }
Esempio n. 11
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 private void FastCalibrate(FinchController controller)
 {
     controller.HapticPulse(Settings.HapticTime);
     controller.Calibrate();
 }