Esempio n. 1
0
        /// <summary>
        /// This method tries to change the state the FSM is in based on
        /// the current state and the transition passed. If current state
        ///  doesn't have a target state for the transition passed,
        /// an ERROR message is printed.
        /// </summary>
        public void PerformTransition(Transition trans, bool ifGlobal)
        {
            // Check for NullTransition before changing the current state
            if (trans == Transition.NullTransition)
            {
                return;
            }

            // Check if the currentState has the transition passed as argument
            StateID id;

            if (!ifGlobal)
            {
                id = CurrentState.GetOutputState(trans);
            }
            else
            {
                id = GlobalState.GetOutputState(trans);
            }
            if (id == StateID.NullStateID)
            {
                Debug.LogError("FSM ERROR: State " + CurrentStateID.ToString() + " does not have a target state " +
                               " for transition " + trans.ToString());
                return;
            }

            // Update the currentStateID and currentState
            CurrentStateID = id;
            foreach (FSMState <T> state in states)
            {
                if (state.ID == CurrentStateID)
                {
                    // Do the post processing of the state before setting the new one
                    CurrentState.DoBeforeLeaving();

                    CurrentState = state;

                    // Reset the state to its desired condition before it can reason or act
                    CurrentState.DoBeforeEntering();
                    break;
                }
            }
        } // PerformTransition()
Esempio n. 2
0
 public void ResetToDefaultState()
 {
     CurrentState   = states[0];
     CurrentStateID = states[0].ID;
     CurrentState.DoBeforeEntering();
 }