public void calculateStatistics() { int total = 2000; int count = 0; for (int j = 0; j < 2000; j++) { List <List <string> > hands = new List <List <string> >(); Deck deck = new Deck(); deleteDeadCard(deck); deleteUserCards(deck); deck.shuffle(); for (int i = 0; i < playerUsernames.Count; i++) //only deal one card if corresponding user only has one card. { List <Card> tempHand = new List <Card>(); List <string> stringHand = new List <string>(); if (playerCardCounts[i] == 0) { deck.dealHand(tempHand, 2); //doing 2 here cause if player has no cards the will automatically by marked as true so it won't mess up the numbers //translate to a list of strings stringHand.Add(tempHand[0].getCardType()); stringHand.Add(tempHand[1].getCardType()); hands.Add(stringHand); } else if (playerCardCounts[i] == 1) { deck.dealHand(tempHand, 1); //translate to a list of strings stringHand.Add(tempHand[0].getCardType()); hands.Add(stringHand); } else if (playerCardCounts[i] == 2) { deck.dealHand(tempHand, 2); //translate to a list of strings stringHand.Add(tempHand[0].getCardType()); stringHand.Add(tempHand[1].getCardType()); hands.Add(stringHand); } } if (checkIfCardsMatch(hands)) { count++; } } Globals.Stats = ((float)count / (float)total) * 100.0f; }
public void calculateStatistics() { int total = 2000; int count = 0; for (int j = 0; j < 2000; j++) { List <List <string> > hands = new List <List <string> >(); Deck deck = new Deck(); deleteDeadCard(deck); deleteUserCards(deck); deck.shuffle(); for (int i = 0; i < playerUsernames.Count; i++) //only deal one card if corresponding user only has one card. { List <Card> tempHand = new List <Card>(); deck.dealHand(tempHand); //translate to a list of strings List <string> stringHand = new List <string>(); stringHand.Add(tempHand[0].getCardType()); stringHand.Add(tempHand[1].getCardType()); hands.Add(stringHand); } if (checkIfCardsMatch(hands)) { count++; } } Globals.Stats = ((float)count / (float)total) * 100.0f; }
public void calculateStatistics() { int total = 2000; int count = 0; for (int j = 0; j < 2000; j++) { List<List<string>> hands = new List<List<string>>(); Deck deck = new Deck(); deleteDeadCard(deck); deleteUserCards(deck); deck.shuffle(); for (int i = 0; i < playerUsernames.Count; i++) //only deal one card if corresponding user only has one card. { List<Card> tempHand = new List<Card>(); List<string> stringHand = new List<string>(); if(playerCardCounts[i] == 0) { deck.dealHand(tempHand, 2); //doing 2 here cause if player has no cards the will automatically by marked as true so it won't mess up the numbers //translate to a list of strings stringHand.Add(tempHand[0].getCardType()); stringHand.Add(tempHand[1].getCardType()); hands.Add(stringHand); } else if(playerCardCounts[i] == 1) { deck.dealHand(tempHand, 1); //translate to a list of strings stringHand.Add(tempHand[0].getCardType()); hands.Add(stringHand); } else if (playerCardCounts[i] == 2) { deck.dealHand(tempHand, 2); //translate to a list of strings stringHand.Add(tempHand[0].getCardType()); stringHand.Add(tempHand[1].getCardType()); hands.Add(stringHand); } } if(checkIfCardsMatch(hands)) { count++; } } Globals.Stats = ((float)count / (float)total) * 100.0f; }
public void calculateStatistics() { int total = 2000; int count = 0; for (int j = 0; j < 2000; j++) { List<List<string>> hands = new List<List<string>>(); Deck deck = new Deck(); deleteDeadCard(deck); deleteUserCards(deck); deck.shuffle(); for (int i = 0; i < playerUsernames.Count; i++) //only deal one card if corresponding user only has one card. { List<Card> tempHand = new List<Card>(); deck.dealHand(tempHand); //translate to a list of strings List<string> stringHand = new List<string>(); stringHand.Add(tempHand[0].getCardType()); stringHand.Add(tempHand[1].getCardType()); hands.Add(stringHand); } if(checkIfCardsMatch(hands)) { count++; } } Globals.Stats = ((float)count / (float)total) * 100.0f; }