Esempio n. 1
0
 public void CheckBoredom()
 {
     if (PetBoredom > 0)
     {
         if (PetPlaying)
         {
             //do nada
         }
         else
         {
             State      = new Playing(this);
             PetPlaying = true;
         }
     }
     else//pet has played enough
     {
         EndPlay();
     }
 }//end CheckTiredness
Esempio n. 2
0
        }// end method CallStateOLD

        public void CallStateALSOOLD()
        {
            if (PetHunger > 0) //pet has reached petNeedToEatFrame
                               // at least once
            {
                if (PetEating)
                {
                    State.Eat();
                }
                else
                {
                    State = new Eating(this);
                    State.Eat();
                }
            }
            if (PetThirst > 0) //pet has reached petNeedToDrinkFrame
                               // at least once
            {
                if (PetDrinking)
                {
                    State.Drink();
                }
                else
                {
                    State = new Drinking(this);
                    State.Drink();
                }
            }
            if (PetTired > 0) //pet has reached petNeedToDrinkFrame
                              // at least once
            {
                if (PetSleeping)
                {
                    State.Sleep();
                }
                else
                {
                    State = new Sleeping(this);
                    State.Sleep();
                }
            }
            if (PetBoredom > 0) //pet has reached petNeedToDrinkFrame
                                // at least once
            {
                if (PetPlaying)
                {
                    State.Play();
                }
                else
                {
                    State = new Playing(this);
                    State.Play();
                }
            }
            if (PetLonely > 0) //pet has reached petNeedToDrinkFrame
                               // at least once
            {
                if (PetHugging)
                {
                    State.ReceiveAffection();
                }
                else
                {
                    State = new Affectioning(this);
                    State.ReceiveAffection();
                }
            }
        }//end of callstatealsoold