Esempio n. 1
0
        void mouse_MouseMoved(float x, float y)
        {
            mouseX = x;
            mouseY = y;

            if ((_downButtons & MouseButtons.Left) != 0 && _downControl != null)
            {
                _hoverControl.OnMouseMove(mouseX - _hoverControl.GetAbsX(), mouseY - _hoverControl.GetAbsY());
            }
            else
            {
                Control c = GetControlByPosition(_controls, null, 0, 0, (int)mouseX, (int)mouseY);

                if (_hoverControl != c)
                {
                    if (_hoverControl != null)
                    {
                        _hoverControl.OnMouseLeave();
                    }

                    _hoverControl = c;

                    if (_hoverControl != null)
                    {
                        _hoverControl.OnMouseHover();
                    }
                }

                if (_hoverControl != null)
                {
                    _hoverControl.OnMouseMove(mouseX - _hoverControl.GetAbsX(), mouseY - _hoverControl.GetAbsY());
                }
            }
        }
Esempio n. 2
0
        void mouse_MouseMoved(float x, float y)
        {
            mouseX = x;
            mouseY = y;

            if ((_downButtons & MouseButtons.Left) != 0 && _downControl != null)
            {
                _hoverControl.OnMouseMove(mouseX - _hoverControl.GetAbsX(), mouseY - _hoverControl.GetAbsY());
            }
            else
            {
                Control c = GetControlByPosition(_controls, null, 0, 0, (int)mouseX, (int)mouseY);

                if (_hoverControl != c)
                {
                    if (_hoverControl != null)
                        _hoverControl.OnMouseLeave();

                    _hoverControl = c;

                    if (_hoverControl != null)
                        _hoverControl.OnMouseHover();
                }

                if (_hoverControl != null)
                    _hoverControl.OnMouseMove(mouseX - _hoverControl.GetAbsX(), mouseY - _hoverControl.GetAbsY());
            }
        }