Esempio n. 1
0
    FileUtils.FileList loadFileList(string folder)
    {
        //XmlSerializer serial = new XmlSerializer(typeof(FileUtils.FileList));
        // Stream reader = new FileStream(folder + "file_list.xml", FileMode.Open);
        //FileUtils.FileList list = (FileUtils.FileList)serial.Deserialize(reader);
        String    path = folder + "file_list";
        TextAsset data = Resources.Load(path) as TextAsset;

        //XmlDocument xmldoc = new XmlDocument ();
        //xmldoc.LoadXml ( data.text );
        Debug.Log(path);
        Debug.Log(data.text);
        TextReader sr = new StringReader(data.text);

        XmlSerializer serial = new XmlSerializer(typeof(FileUtils.FileList));

        FileUtils.FileList list = (FileUtils.FileList)serial.Deserialize(sr);

        foreach (string f in list.files)
        {
            list.loaded.Add(toChar(loadTileGroup(folder, f)));
        }

        return(list);
    }
Esempio n. 2
0
    // Use this for initialization
    void Awake()
    {
        FileUtils.FileList block = new FileUtils.FileList();

        block = loadFileList("LevelGeneration/");

        for (int x = 0; x < tileGroupsNumber; ++x)
        {
            List <char> layout;

            if (genStyle == GenerationStyle.Random)
            {
                layout = block.getOneRandom();
            }
            else             //if(genStyle == GenerationStyle.InOrder)
            {
                layout = block.getNextOne();
            }

            int xStart = (int)(bottomLeftXPos + x * tileWidth * xTilePerSection);
            createSection(layout, xStart, (int)bottomLeftYPos);
        }
    }