Esempio n. 1
0
        //显示并隐藏
        private IEnumerator ShowHideFaceTalk(int faceId)
        {
            _labelTalk.text = FightMgr.GetFaceTxt(faceId);
            float timer = 0;

            _goFaceShow.transform.localScale = Vector3.zero;
            _goFaceShow.GetComponent <UISprite>().spriteName = FightMgr.GetFaceSpriteName(faceId);
            _goFaceShow.SetActive(true);
            while (timer <= 0.3f)
            {
                timer += Time.deltaTime;
                _goFaceShow.transform.localScale = Vector3.Lerp(Vector3.zero, Vector3.one, timer * 3.3f);
                yield return(0);
            }
            _goFaceShow.transform.localScale = Vector3.one;

//			yield return new WaitForSeconds(0.3f);
            _goTalkExpand.SetActive(true);

            //test
//			EventDispatcher.TriggerEvent<int>(UIOppFace.OnShowFaceEvent,faceId);

            yield return(new WaitForSeconds(2f));

            _goTalkExpand.SetActive(false);
            _goFaceShow.SetActive(false);
            _btnFace.gameObject.SetActive(true);

            _isShowTalk = false;
        }
Esempio n. 2
0
        //显示并隐藏
        private IEnumerator ShowHideFaceTalk(int faceId)
        {
            _labelTalk.text = FightMgr.GetFaceTxt(faceId);
            float timer = 0;

            _goFaceShow.transform.localScale = Vector3.zero;
            _goFaceShow.GetComponent <UISprite>().spriteName = FightMgr.GetFaceSpriteName(faceId);
            _goFaceShow.SetActive(true);
            while (timer <= 0.3f)
            {
                timer += Time.deltaTime;
                _goFaceShow.transform.localScale = Vector3.Lerp(Vector3.zero, Vector3.one, timer * 3.3f);
                yield return(0);
            }
            _goFaceShow.transform.localScale = Vector3.one;

//			yield return new WaitForSeconds(0.3f);
            _goTalkExpand.SetActive(true);

            yield return(new WaitForSeconds(2f));

            _goTalkExpand.SetActive(false);
            _goFaceShow.SetActive(false);
        }