Esempio n. 1
0
        public static object ProcessUserInput(int enemyType, int enemyState)
        {
            switch (enemyType)
            {
            case (int)(EnemyEnum.Werewolf):
            {
                var isTransformed = enemyState % 2 == 0;
                return(EnemyCreator.GetEnemyObject(isTransformed));
            }

            case (int)(EnemyEnum.Vampire):
                return(enemyState % 2 == 0 ? EnemyCreator.GetEnemyObject(true, false) : EnemyCreator.GetEnemyObject(false, true));;

            case (int)(EnemyEnum.Ghost):
            {
                bool isAngry = enemyState % 2 == 0 ? true : false;
                return(EnemyCreator.GetGhostEnemyObject(isAngry));
            }
            }

            return(null);
        }
Esempio n. 2
0
        static void Main(string[] args)
        {
            Player player          = PlayerCreator.GetPlayer();
            var    enemyType       = UserInput.GetEnemyType();
            var    enemyState      = UserInput.GetEnemyState();
            var    parsedEnemyType = int.Parse(enemyType);
            var    userInput       = UserInput.ProcessUserInput(parsedEnemyType, enemyState);

            UserDialogue.InitialGreeting(player.Name, player.Damage, player.Armour, player.HitPoints);

            if (parsedEnemyType == (int)EnemyEnum.Werewolf)
            {
                var enemy           = EnemyCreator.CreateWerewolf(userInput, player);
                var convertedEnemy  = (BaseClass)enemy;
                var convertedPlayer = (BaseClass)player;
                Actions.PerformAction(convertedEnemy, convertedPlayer);
            }

            if (parsedEnemyType == (int)EnemyEnum.Vampire)
            {
                var enemy           = EnemyCreator.CreateVampire(userInput, player);
                var convertedEnemy  = (BaseClass)enemy;
                var convertedPlayer = (BaseClass)player;
                Actions.PerformAction(convertedEnemy, convertedPlayer);
            }

            if (parsedEnemyType == (int)EnemyEnum.Ghost)
            {
                var enemy           = EnemyCreator.CreateGhost(userInput, player);
                var convertedEnemy  = (BaseClass)enemy;
                var convertedPlayer = (BaseClass)player;
                Actions.PerformAction(convertedEnemy, convertedPlayer);
            }

            Console.ReadLine();
        }