Esempio n. 1
0
 public Game(Player user_, Player comp_, InputName input_, Log log_,
             PlayerForm playerform_, PlayerForm computer)
 {
     compform.head.Enabled = false;
     compform.body.Enabled = false;
     compform.legs.Enabled = false;
     user.Block           += playerBlock;
     user.Wound           += playerWound;
     user.Death           += Death;
     user                       = user_;
     comp                       = comp_;
     log                        = log_;
     input                      = input_;
     playerform                 = playerform_;
     compform                   = computer;
     input.NameIsOK            += NameSubmitClick;
     playerform.AtackHeadClick += AtackHeadClick;
     playerform.AtackBodyClick += AtackBodyClick;
     playerform.AtackLegsClick += AtackLegsClick;
     playerform.BlockHeadClick += BlockHeadClick;
     playerform.BlockBodyClick += BlockBodyClick;
     playerform.BlockLegsClick += BlockLegsClick;
     playerform.SetFirstPlayer += SetFirstPlayer;
     comp.Block                += ComputerBlock;
     comp.Wound                += ComputerWound;
     comp.Death                += Death;
 }
Esempio n. 2
0
        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);

            InputName  nameInput = new InputName();
            PlayerForm user      = new PlayerForm();
            PlayerForm comp      = new PlayerForm();
            Log        log       = new Log();

            // Model
            Player computer = new Player("computer");
            Player player   = new Player("player");

            // Presenter
            Game new_gme = new Game(player, computer, nameInput, log, user, comp);

            Application.Run(nameInput);
        }