Esempio n. 1
0
        /// <summary>
        ///  查询指定范围内活着的敌人
        /// </summary>
        /// <param name="_category">种类</param>
        /// <returns></returns>
        public List <MonsterActor> QueryEnemyActor(EnemyCategory _category)
        {
            List <MonsterActor> retList         = new List <MonsterActor>();
            List <int>          enemyInstIdList = hActorModule.EnemyInstIdList;
            MonsterActor        enemy           = null;

            for (int i = 0; i < enemyInstIdList.Count; i++)
            {
                enemy = hActorModule.EnemyDict[enemyInstIdList[i]];
                if (enemy.Category == _category)
                {
                    retList.Add(enemy);
                }
            }

            return(retList);
        }
Esempio n. 2
0
        /// <summary>
        /// 查询某个等级区间的怪物
        /// </summary>
        /// <param name="_minLevel"></param>
        /// <param name="_maxLevel"></param>
        /// <returns></returns>
        public List <MonsterActor> QueryEnemyActor(int _minLevel, int _maxLevel)
        {
            List <MonsterActor> retList         = new List <MonsterActor>();
            List <int>          enemyInstIdList = hActorModule.EnemyInstIdList;
            MonsterActor        enemy           = null;

            for (int i = 0; i < enemyInstIdList.Count; i++)
            {
                enemy = hActorModule.EnemyDict[enemyInstIdList[i]];
                if (enemy.Level >= _minLevel && enemy.Level <= _maxLevel)
                {
                    retList.Add(enemy);
                }
            }

            return(retList);
        }
Esempio n. 3
0
        /// <summary>
        /// 查询指定范围内活着的敌人
        /// </summary>
        /// <param name="_center"></param>
        /// <param name="_radius"></param>
        /// <returns></returns>
        public List <MonsterActor> QueryEnemyActor(Vector2 _center, float _radius)
        {
            List <MonsterActor> retList         = new List <MonsterActor>();
            List <int>          enemyInstIdList = hActorModule.EnemyInstIdList;
            MonsterActor        enemy           = null;
            float   distance = 0f;
            Vector3 v3;

            for (int i = 0; i < enemyInstIdList.Count; i++)
            {
                enemy    = hActorModule.EnemyDict[enemyInstIdList[i]];
                v3       = enemy.aTransform.transform.position;
                distance = Vector2.Distance(_center, new Vector2(v3.x, v3.z));
                if (distance < _radius)
                {
                    retList.Add(enemy);
                }
            }

            return(retList);
        }