void ArrowDisplay() { if (currentMode == FAREditorMode.STATIC) { _editorGraph.ArrowAnim(velocityArrow); } else if (currentMode == FAREditorMode.STABILITY || currentMode == FAREditorMode.SIMULATION) { _stabDeriv.ArrowAnim(velocityArrow); } else { velocityArrow.Direction = Vector3.zero; } }
private void ArrowDisplay() { switch (currentMode) { case FAREditorMode.STATIC: _editorGraph.ArrowAnim(velocityArrow); break; case FAREditorMode.STABILITY: case FAREditorMode.SIMULATION: _stabDeriv.ArrowAnim(velocityArrow); break; default: velocityArrow.Direction = Vector3.zero; break; } }