Esempio n. 1
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        public override void reset()
        {
            base.reset();
            Game     game = Game.GAME_INSTANCE;
            Location l    = this.getLocation();

            l.addYaw(-game.getGamePad().AnalogRightX);
            l.addPitch(game.getGamePad().AnalogRightY);

            if (game.getGamePad().AnalogLeftX != 0)
            {
                Location clone = l.clone();
                clone.addYaw(90);
                double p = clone.getPitch();
                clone.setPitch(0);
                clone = clone.getRelativeInFacingDirection(-game.getGamePad().AnalogLeftX / 10.0);
                clone.addYaw(-90);
                clone.setPitch(p);
                l.set(clone);
            }

            if (game.getGamePad().AnalogLeftY != 0)
            {
                Location clone = l.clone();
                clone = clone.getRelativeInFacingDirection(-game.getGamePad().AnalogLeftY / 10.0);
                l.set(clone);
            }

            Location newTarget = l.getRelativeInFacingDirection(1);

            this.getTarget().set(newTarget);
            newTarget.Dispose();
        }
Esempio n. 2
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        public bool isInButton(Location l)
        {
            if (this.sprite == null)
            {
                return(false);
            }
            if (this.sprite.getTexture() == null)
            {
                return(false);
            }
            if (this.sprite.getWidth() <= 0)
            {
                return(false);
            }
            if (this.sprite.getHeight() <= 0)
            {
                return(false);
            }

            l = l.getAbsoluteLocation();

            Location sl   = this.sprite.getLocation().getAbsoluteLocation();
            double   minX = sl.getX();
            double   minY = sl.getY();
            double   maxX = minX + this.sprite.getWidth();
            double   maxY = minY + this.sprite.getHeight();

            bool xVal = minX <= l.getX() && maxX >= l.getX();
            bool yVal = minY <= l.getY() && maxY >= l.getY();

            sl.Dispose();
            l.Dispose();
            return(xVal && yVal);
        }
Esempio n. 3
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        public void render(Camera c)
        {
            Location l = new Location();

            this.render(l.getPositionMatrix(), c);
            l.Dispose();
        }
Esempio n. 4
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        public override void Dispose()
        {
            base.Dispose();
            eyeTarget.Dispose();

            eyeTarget = null;
            target    = null;
        }
Esempio n. 5
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        public static bool isHitting(BoundingBox box1, BoundingBox box2)
        {
            Location box1RefinedMin = box1.getRefinedMinPoint();
            Location box1RefinedMax = box1.getRefinedMaxPoint();
            Location box2RefinedMin = box2.getRefinedMinPoint();
            Location box2RefinedMax = box2.getRefinedMaxPoint();

            Location box1Min = box1RefinedMin.getAbsoluteLocation();
            Location box1Max = box1RefinedMax.getAbsoluteLocation();
            Location box2Min = box2RefinedMin.getAbsoluteLocation();
            Location box2Max = box2RefinedMax.getAbsoluteLocation();

            double myMinX = box1Min.getX();
            double myMinY = box1Min.getY();
            double myMinZ = box1Min.getZ();

            double myMaxX = box1Max.getX();
            double myMaxY = box1Max.getY();
            double myMaxZ = box1Max.getZ();

            double notMinX = box2Min.getX();
            double notMinY = box2Min.getY();
            double notMinZ = box2Min.getZ();

            double notMaxX = box2Max.getX();
            double notMaxY = box2Max.getY();
            double notMaxZ = box2Max.getZ();

            box1RefinedMin.Dispose();
            box1RefinedMax.Dispose();
            box2RefinedMin.Dispose();
            box2RefinedMax.Dispose();

            box1Min.Dispose();
            box1Max.Dispose();
            box2Min.Dispose();
            box2Max.Dispose();

            bool myXInside = (myMinX >= notMinX && myMinX <= notMaxX) || (myMaxX >= notMinX && myMaxX <= notMaxX);
            bool myYInside = (myMinY >= notMinY && myMinY <= notMaxY) || (myMaxY >= notMinY && myMaxY <= notMaxY);
            bool myZinside = (myMinZ >= notMinZ && myMinZ <= notMaxZ) || (myMaxZ >= notMinZ && myMaxZ <= notMaxZ);

            if (myXInside && myYInside && myZinside)
            {
                return(true);
            }

            bool notXInside = (notMinX >= myMinX && notMinX <= myMaxX) || (notMaxX >= myMinX && notMaxX <= myMaxX);
            bool notYInside = (notMinY >= myMinY && notMinY <= myMaxY) || (notMaxY >= myMinY && notMaxY <= myMaxY);
            bool notZInside = (notMinZ >= myMinZ && notMinZ <= myMaxZ) || (notMaxZ >= myMinZ && notMaxZ <= myMaxZ);

            if (notXInside && notYInside && notZInside)
            {
                return(true);
            }
            return(false);
        }
Esempio n. 6
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        public double getDistanceZ(Location between)
        {
            Location abs  = this.getAbsoluteLocation();
            Location bAbs = between.getAbsoluteLocation();
            double   dist = bAbs.z - abs.z;

            abs.Dispose();
            bAbs.Dispose();
            return(dist);
        }
Esempio n. 7
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 public Location getAbsoluteLocation()
 {
     if (this.getOwner() != null && this.getOwner().getParent() != null)
     {
         Location parentAbs = this.getOwner().getParent().getLocation().getAbsoluteLocation();
         Location l         = this.clone().add(parentAbs);
         parentAbs.Dispose();
         //if(!this.Equals(this.getOwner().getLocation())) l.add (this);
         return(l);
     }
     return(this.clone());
 }
Esempio n. 8
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 public Matrix4 getPositionalMatrix(Matrix4 offset)
 {
     lock (this.location) {
         Location l = this.getLocation().clone();
         Matrix4  positionMatrix = Matrix4.Transformation(
             l.getAsVector(),
             l.getRotationQuaternion(),
             new Vector3((float)this.scaleX, (float)this.scaleY, (float)this.scaleZ)
             );
         l.Dispose();
         return(offset * positionMatrix);
     }
 }
Esempio n. 9
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		public Matrix4 getViewMatrix() {
			if(!this.vmnr) return this.viewMatrix;
			Location l = this.getLocation().clone();
			Location t = this.getTarget().clone();
			this.viewMatrix = Matrix4.LookAt(
				l.getAsVector(),
				t.getAsVector(),
				new Vector3(0,1,0)
			);
			l.Dispose();
			t.Dispose();
			return this.viewMatrix;
		}
Esempio n. 10
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        public double determineYaw(Location target, double offset = 90)
        {
            double dX  = this.getDistanceX(target);
            double dZ  = this.getDistanceZ(target);
            double yaw = Math.Atan2(dZ, dX);

            yaw = (-MathUtils.toDegrees(yaw)) + offset;
            if (this.getOwner() != null && this.getOwner().getParent() != null)
            {
                Location pAbs = this.getOwner().getParent().getLocation().getAbsoluteLocation();
                yaw -= pAbs.getYaw();
                pAbs.Dispose();
            }
            return(yaw);
        }
Esempio n. 11
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        public double getDistance(Location between)
        {
            Location abs  = this.getAbsoluteLocation();
            Location bAbs = between.getAbsoluteLocation();
            double   dist = Math.Sqrt(
                Math.Pow(abs.x - bAbs.x, 2) +
                Math.Pow(abs.y - bAbs.y, 2) +
                Math.Pow(abs.z - bAbs.z, 2)
                );

            abs.Dispose();
            bAbs.Dispose();

            return(dist);
        }
Esempio n. 12
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        public double determinePitch(Location target, double offset = 90)
        {
            double dX    = this.getDistanceX(target);
            double dY    = this.getDistanceY(target);
            double dZ    = this.getDistanceZ(target);
            double pitch = Math.Atan2(Math.Sqrt(dZ * dZ + dX * dX), dY) + Math.PI;

            pitch = MathUtils.toDegrees(pitch) + offset;
            if (this.getOwner() != null && this.getOwner().getParent() != null)
            {
                Location pAbs = this.getOwner().getParent().getLocation().getAbsoluteLocation();
                pitch -= pAbs.getPitch();
                pAbs.Dispose();
            }
            return(pitch);
        }
Esempio n. 13
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        //Main Thread Method
        public void updateTexture()
        {
            if (Chat.getFrameBuffer(false) == null)
            {
                return;
            }
            if (Chat.getFrameBuffer(false).getFrameBuffer() == null)
            {
                return;
            }
            List <Model> models = new List <Model>();

            Camera talkerCamera = new Camera();

            ChatMessage cm;

            if ((cm = getCurrentMessage()) != null)
            {
                lock (cm) {
                    Talkable talker = cm.getTalker();
                    Model    m      = talker.getModel();
                    talkerCamera.getTarget().set(m.getLocation());
                    talkerCamera.getTarget().addY(1.75);

                    Location j = talkerCamera.getTarget().getAbsoluteLocation();
                    j.addYaw(-23);
                    Location q = j.getRelativeInFacingDirection(3);
                    j.Dispose();
                    //j.addX(-1.25).addY(0).addZ(2.8);
                    talkerCamera.getLocation().set(q);
                    q.Dispose();
                    lock (m) {
                        models.Add(talker.getModel());
                    }
                }
            }

            Color oldSky = DisplayManager.getDisplayManager().getClearColor();

            lock (talkerCamera) {
                DisplayManager.getDisplayManager().setClearColor(Color.RED.clone().setAlpha(0));
                DisplayManager.getDisplayManager().renderToBuffer(Chat.getFrameBuffer().getFrameBuffer(), models, talkerCamera);
                DisplayManager.getDisplayManager().setClearColor(oldSky);
            }
            talkerCamera.Dispose();
        }
Esempio n. 14
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        public virtual void Dispose()
        {
            foreach (Animation a in this.getAnimations())
            {
                a.Dispose();
            }

            velocity.Dispose();
            if (controller != null)
            {
                controller.Dispose();
            }
            scene.removeEntity(this);

            this.model.Dispose();

            scene      = null;
            model      = null;
            controller = null;
            velocity   = null;
        }
Esempio n. 15
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        public Location[] getAbsoluteMinMaxPoints()
        {
            /*
             * This will check children for their min X Y and Z values RELATIVE TO THIS OBJECT
             * THE RETURNED VALUE WILL BE RELATIVE TO THIS OBJECT, EXAMPLE;
             * THIS OBJECT IS AT 14, 14, 14
             * THIS MIN POINT IS -4, -2, -4 (MAKING ITS ABS POSITION AT 10, 12, 10)
             * THE CHILD IS AT 3, 3, 3 OF THIS, MAKING ITS ABS 17, 17, 17
             * THE CHILD MIN POINT IS -6, -6, -6 OF IT, MAKING ITS POSITION RELATIVE TO ITS OBJECT -3, -3, -3
             * THAT MAKES THE RELATAIVE MIN POINT -4, -3, -4 (X FROM THIS MIN, Y FROM CHILD MIN, Z FROM THIS MIN)
             * THAT MAKES THE ABSOLUTE MIN POINT AT 10, 11, 10
             *
             * RETURNS ARRAY TO INCREASE EFFICIENCY, BE SURE TO DISPOSE BOTH
             * getAbsoluteMinMaxPoints()[0] = min_point;
             * getAbsoluteMinMaxPoints()[1] = max_point;
             */
            double minX = (this.min == null ? 0 : this.min.getX());
            double minY = (this.min == null ? 0 : this.min.getY());
            double minZ = (this.min == null ? 0 : this.min.getZ());
            double maxX = (this.max == null ? 0 : this.max.getX());
            double maxY = (this.max == null ? 0 : this.max.getY());
            double maxZ = (this.max == null ? 0 : this.max.getZ());

            foreach (Model child in this.children)
            {
                Location[] minMaxPoints = child.getAbsoluteMinMaxPoints();
                Location   minPoint     = minMaxPoints[0];
                Location   maxPoint     = minMaxPoints[1];
                minPoint.add(child.getLocation());
                maxPoint.add(child.getLocation());
                //COMPARE VALUES
                if (minPoint.getX() < minX)
                {
                    minX = minPoint.getX();
                }
                if (minPoint.getY() < minY)
                {
                    minY = minPoint.getY();
                }
                if (minPoint.getZ() < minZ)
                {
                    minZ = minPoint.getZ();
                }
                //MAX VALUES
                if (maxPoint.getX() > maxX)
                {
                    maxX = maxPoint.getX();
                }
                if (maxPoint.getY() > maxY)
                {
                    maxY = maxPoint.getY();
                }
                if (maxPoint.getZ() > maxZ)
                {
                    maxZ = maxPoint.getZ();
                }

                //Clean.. soo clean
                minPoint.Dispose();
                maxPoint.Dispose();
            }
            Location aMinPoint = new Location(minX, minY, minZ);
            Location aMaxPoint = new Location(maxX, maxY, maxZ);

            return(new Location[] { aMinPoint, aMaxPoint });
        }
Esempio n. 16
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        public virtual void tick()
        {
            foreach (AnimationRule rule in this.getAnimationRules())
            {
                lock (rule) {
                    Locateable obj = this.getObject(rule.getObjectID());
                    if (obj == null)
                    {
                        continue;
                    }
                    if (rule.getAnimationType().Equals(AnimationFramingType.FRAME_BY_FRAME))
                    {
                        if (this.getFrame() != rule.getFrame())
                        {
                            continue;
                        }
                        obj.getLocation().set(rule.getTarget());
                    }
                    else if (rule.getAnimationType().Equals(AnimationFramingType.TWEEN))
                    {
                        if (frame < rule.getStartFrame())
                        {
                            continue;
                        }
                        if (frame > (rule.getStartFrame() + rule.getFrame()))
                        {
                            continue;
                        }
                        Location target = rule.getTarget().clone();
                        target.sub(rule.getStartingPosition());

                        double amt        = 0;
                        int    tweenFrame = frame - rule.getStartFrame();
                        double tf         = (double)tweenFrame;

                        double animation_complete_percent = (double)tweenFrame / (double)(rule.getFrame());
                        double curve = (double)rule.getTweenCurve() / 100.0d;
                        double curve_addition_offset = curve * (1 - animation_complete_percent);

                        amt = tf / (double)rule.getFrame();

                        target.multiply(amt);
                        Location q = target.clone();
                        q.multiply(curve_addition_offset);
                        target.add(q);

                        target.add(rule.getStartingPosition());
                        if (rule.isRelative())
                        {
                            target.add(rule.originalLocation);
                        }

                        obj.getLocation().set(target);

                        //Target Dispose
                        target.Dispose();
                        q.Dispose();
                    }
                }
            }
            frame++;
            if (frame > this.getTotalFrames())
            {
                if (loop)
                {
                    frame = 0;
                }
                else
                {
                    this.Dispose();
                }
            }
        }
Esempio n. 17
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 public override void Dispose()
 {
     base.Dispose();
     min.Dispose();
     max.Dispose();
 }