Esempio n. 1
0
        private game GetNewGame(ReplayData replayData, server dbServer, frsDb db)
        {
            int gameId = 0;

            if (db.game.Any())
            {
                gameId = db.game.Max(g => g.GameID) + 1; //Generate Max GameID + 1
            }
            game fateGame = new game
            {
                GameID          = gameId,
                GameName        = replayData.GameName,
                Log             = String.Join("\n", replayData.GameChatMessage.ToArray()),
                MatchType       = replayData.GameMode.ToString(),
                MapVersion      = ReplayData.MapVersion,
                Duration        = new TimeSpan(0, 0, 0, 0, (int)replayData.ReplayHeader.ReplayLength),
                PlayedDate      = replayData.GameDateTime,
                ReplayUrl       = replayData.ReplayUrl,
                FK_ServerID     = dbServer.ServerID,
                TeamOneWinCount = replayData.TeamOneVictoryCount,
                TeamTwoWinCount = replayData.TeamTwoVictoryCount
            };

            if (replayData.IsForfeitedGame)
            {
                fateGame.IsForfeitedGame = true;
                if (replayData.ForfeitedTeam == ForfeitedTeam.T1)
                {
                    fateGame.Result = GameResult.T2W.ToString();
                }
                else if (replayData.ForfeitedTeam == ForfeitedTeam.T2)
                {
                    fateGame.Result = GameResult.T1W.ToString();
                }
                else
                {
                    throw new InvalidDataException("Could not determine forfeiting team");
                }
            }
            else
            {
                if (replayData.TeamOneVictoryCount > replayData.TeamTwoVictoryCount)
                {
                    fateGame.Result = GameResult.T1W.ToString();
                }
                else if (replayData.TeamOneVictoryCount < replayData.TeamTwoVictoryCount)
                {
                    fateGame.Result = GameResult.T2W.ToString();
                }
                else
                {
                    fateGame.Result = GameResult.NONE.ToString();
                }
            }
            return(fateGame);
        }
Esempio n. 2
0
        public void InsertReplayData(ReplayData replayData, string serverName)
        {
            using (var db = frsDb.Create())
            {
                using (var trans = db.Database.BeginTransaction())
                {
                    try
                    {
                        if (!db.server.Any(x => x.ServerName == serverName && x.IsServiced))
                        {
                            throw new Exception(
                                      String.Format("DB Error: Either server name doesn't exist or it is not serviced: {0}",
                                                    serverName));
                        }

                        server dbServer = db.server.FirstOrDefault(x => x.ServerName == serverName);
                        //Player collection based on server
                        var dbPlayers = db.Set <player>().Where(x => x.FK_ServerID == dbServer.ServerID);

                        List <player> fatePlayerList = AddPlayerList(replayData, dbPlayers, dbServer, db);

                        db.SaveChanges();

                        game fateGame = GetNewGame(replayData, dbServer, db);
                        db.game.Add(fateGame);

                        List <gameplayerdetail> fateGamePlayerDetailList = GetGamePlayerDetailList(replayData,
                                                                                                   fatePlayerList,
                                                                                                   fateGame, dbServer, db);
                        db.gameplayerdetail.AddRange(fateGamePlayerDetailList);

                        AddPlayerStatToDatabase(replayData, fatePlayerList, db, dbServer, fateGame);
                        AddPlayerHeroStatToDatabase(replayData, fatePlayerList, db, dbServer);
                        db.SaveChanges(); //Save changes at this point to assign IDs to tables
                        AddItemPurchaseDetailToDatabase(replayData, db, fateGamePlayerDetailList, fatePlayerList);
                        AddHeroStatLearnDetailToDatabase(replayData, db, fateGamePlayerDetailList, fatePlayerList);
                        AddGodsHelpUseToDatabase(replayData, db, fateGamePlayerDetailList, fatePlayerList);
                        AddAttributeLearnToDatabase(replayData, db, fateGamePlayerDetailList, fatePlayerList);
                        AddCommandSealUseToDatabase(replayData, db, fateGamePlayerDetailList, fatePlayerList);

                        db.SaveChanges();
                        trans.Commit();
                    }
                    catch (Exception ex)
                    {
                        trans.Rollback();
                        logger.Error(ex.ToString());
                        throw;
                    }
                }
            }
        }
Esempio n. 3
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        private static void AddPlayerHeroStatToDatabase(ReplayData replayData, IEnumerable <player> dbPlayers,
                                                        frsDb db, server dbServer)
        {
            foreach (player player in dbPlayers)
            {
                PlayerInfo playerInfo = replayData.GetPlayerInfoByPlayerName(player.PlayerName);
                if (playerInfo == null)
                {
                    throw new Exception(String.Format("Player Name not found during PlayerHeroStat module. Input: {0}",
                                                      player.PlayerName));
                }

                herotype playerHeroType = db.herotype.First(x => x.HeroUnitTypeID == playerInfo.ServantId);

                playerherostat playerHeroStat =
                    db.playerherostat.FirstOrDefault(
                        x =>
                        x.FK_ServerID == dbServer.ServerID && x.FK_PlayerID == player.PlayerID &&
                        x.FK_HeroTypeID == playerHeroType.HeroTypeID);
                bool isNewHeroStat = false;
                if (playerHeroStat == null)
                {
                    playerHeroStat = new playerherostat
                    {
                        FK_PlayerID   = player.PlayerID,
                        FK_ServerID   = dbServer.ServerID,
                        FK_HeroTypeID = playerHeroType.HeroTypeID
                    };
                    db.playerherostat.Add(playerHeroStat);
                    isNewHeroStat = true;
                }
                playerHeroStat.HeroPlayCount++;
                playerHeroStat.TotalHeroKills   += playerInfo.Kills;
                playerHeroStat.TotalHeroDeaths  += playerInfo.Deaths;
                playerHeroStat.TotalHeroAssists += playerInfo.Assists;

                //Upsert
                db.playerherostat.Attach(playerHeroStat);
                var playerHeroStatEntry = db.Entry(playerHeroStat);
                playerHeroStatEntry.State = isNewHeroStat ? EntityState.Added : EntityState.Modified;
            }
        }
Esempio n. 4
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        private List <player> AddPlayerList(ReplayData replayData, IQueryable <player> dbPlayers, server dbServer,
                                            frsDb db)
        {
            List <player> playerList = new List <player>();
            int           playerId   = 0;

            foreach (PlayerInfo playerInfo in replayData.PlayerInfoList)
            {
                //Ignore observer
                if (playerInfo.IsObserver)
                {
                    continue;
                }

                player player = dbPlayers.FirstOrDefault(x => x.PlayerName == playerInfo.PlayerName);
                if (player != null)
                {
                    playerList.Add(player);
                    continue;
                }

                if (db.player.Any())
                {
                    playerId = db.player.Max(g => g.PlayerID) + 1; //Generate Max GameID + 1
                }
                player = new player
                {
                    FK_ServerID   = dbServer.ServerID,
                    IsBanned      = false,
                    LastUpdatedBy = "FateRankingSystem",
                    PlayerName    = playerInfo.PlayerName,
                    RegDate       = DateTime.Now,
                    LastUpdatedOn = DateTime.Now,
                    PlayerID      = playerId
                };
                playerId++;
                playerList.Add(player);
                db.player.Add(player);
            }
            return(playerList);
        }
Esempio n. 5
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        private List <gameplayerdetail> GetGamePlayerDetailList(ReplayData replayData, IEnumerable <player> dbPlayers, game fateGame, server dbServer,
                                                                frsDb db)
        {
            List <gameplayerdetail> fateGamePlayerDetailList = new List <gameplayerdetail>();

            foreach (player player in dbPlayers)
            {
                PlayerInfo playerInfo = replayData.GetPlayerInfoByPlayerName(player.PlayerName);
                if (playerInfo == null)
                {
                    throw new Exception(String.Format("Player Name not found during GamePlayerDetailList module. Input: {0}",
                                                      player.PlayerName));
                }

                gameplayerdetail fateGamePlayerDetail = new gameplayerdetail();
                fateGamePlayerDetail.FK_GameID   = fateGame.GameID;
                fateGamePlayerDetail.FK_PlayerID = player.PlayerID;
                fateGamePlayerDetail.FK_ServerID = dbServer.ServerID;
                herotype playerHeroType = db.herotype.FirstOrDefault(x => x.HeroUnitTypeID == playerInfo.ServantId);
                if (playerHeroType == null)
                {
                    throw new Exception(String.Format("DB Error: Unknown hero type id: {0}", playerInfo.ServantId));
                }
                fateGamePlayerDetail.FK_HeroTypeID = playerHeroType.HeroTypeID;
                fateGamePlayerDetail.Kills         = playerInfo.Kills;
                fateGamePlayerDetail.Deaths        = playerInfo.Deaths;
                fateGamePlayerDetail.Assists       = playerInfo.Assists;
                fateGamePlayerDetail.Team          = (playerInfo.Team + 1).ToString();
                fateGamePlayerDetail.DamageTaken   = playerInfo.DamageTaken;
                fateGamePlayerDetail.DamageDealt   = playerInfo.DamageDealt;
                fateGamePlayerDetail.HeroLevel     = playerInfo.ServantLevel;
                if (fateGame.Result == GameResult.NONE.ToString())
                {
                    fateGamePlayerDetail.Result = GamePlayerResult.NONE.ToString();
                }
                else if (fateGame.Result == GameResult.T1W.ToString())
                {
                    fateGamePlayerDetail.Result = playerInfo.Team == 0
                                                      ? GamePlayerResult.WIN.ToString()
                                                      : GamePlayerResult.LOSS.ToString();
                }
                else if (fateGame.Result == GameResult.T2W.ToString())
                {
                    fateGamePlayerDetail.Result = playerInfo.Team == 1
                                                      ? GamePlayerResult.WIN.ToString()
                                                      : GamePlayerResult.LOSS.ToString();
                }
                else
                {
                    throw new Exception(String.Format("Unexpected GameResult enumeration. Input: {0}",
                                                      fateGame.Result));
                }
                fateGamePlayerDetailList.Add(fateGamePlayerDetail);
            }
            return(fateGamePlayerDetailList);
        }
Esempio n. 6
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        private void AddPlayerStatToDatabase(ReplayData replayData, IEnumerable <player> dbPlayers, frsDb db,
                                             server dbServer, game fateGame)
        {
            foreach (player player in dbPlayers)
            {
                bool       isNewPlayerStat = false;
                playerstat playerStat      =
                    db.playerstat.FirstOrDefault(
                        x => x.FK_ServerID == dbServer.ServerID && x.FK_PlayerID == player.PlayerID);
                if (playerStat == null)
                {
                    playerStat             = new playerstat();
                    playerStat.FK_PlayerID = player.PlayerID;
                    playerStat.FK_ServerID = dbServer.ServerID;
                    db.playerstat.Add(playerStat);
                    isNewPlayerStat = true;
                }
                playerStat.PlayCount++;

                PlayerInfo playerInfo = replayData.GetPlayerInfoByPlayerName(player.PlayerName);
                if (playerInfo == null)
                {
                    throw new Exception(String.Format("Player Name not found during PlayerStatList module. Input: {0}",
                                                      player.PlayerName));
                }

                if (fateGame.Result == GameResult.NONE.ToString())
                {
                    continue;
                }

                if (fateGame.Result == GameResult.T1W.ToString())
                {
                    if (playerInfo.Team == 0)
                    {
                        playerStat.Win++;
                    }
                    else if (playerInfo.Team == 1)
                    {
                        playerStat.Loss++;
                    }
                    else
                    {
                        throw new Exception(String.Format("Unexpected playerInfo team at PlayerStatListModule. Input: {0}",
                                                          playerInfo.Team));
                    }
                }
                else if (fateGame.Result == GameResult.T2W.ToString())
                {
                    if (playerInfo.Team == 0)
                    {
                        playerStat.Loss++;
                    }
                    else if (playerInfo.Team == 1)
                    {
                        playerStat.Win++;
                    }
                    else
                    {
                        throw new Exception(String.Format("Unexpected playerInfo team at PlayerStatListModule. Input: {0}",
                                                          playerInfo.Team));
                    }
                }
                else
                {
                    throw new Exception(String.Format("Unexpected GameResult enumeration at PlayerStatListModule. Input: {0}",
                                                      fateGame.Result));
                }

                //Upsert
                db.playerstat.Attach(playerStat);
                var playerStatEntry = db.Entry(playerStat);
                playerStatEntry.State = isNewPlayerStat ? EntityState.Added : EntityState.Modified;
            }
        }