IsElement() public method

public IsElement ( ) : bool
return bool
Esempio n. 1
0
        /// <summary>
        /// Calculate the editing distance between the two nodes (with caching)
        /// </summary>
        /// <returns>The minimal editing distance</returns>
        private static int Distance(XNode node1, XNode node2, bool toRecord, int threshold)
        {
            var isElement1 = node1.IsElement();
            var isElement2 = node2.IsElement();

            if (isElement1 && isElement2)
            {
                if (node1.Name != node2.Name)
                {
                    return(NoConnection);
                }

                int dist = DistanceElements(node1, node2, threshold);
                if (toRecord && (dist < NoConnection))
                {
                    distanceLookup[new Tuple <XNode, XNode>(node1, node2)] = dist;
                }

                return(dist);
            }

            if (!isElement1 && !isElement2)
            {
                return(1);
            }

            return(NoConnection);
        }
Esempio n. 2
0
        /// <summary>
        /// Calculate the editing distance between the two nodes (with caching)
        /// </summary>
        /// <returns>The minimal editing distance</returns>
        private static int Distance(XNode node1, XNode node2, bool toRecord, int threshold)
        {
            var isElement1 = node1.IsElement();
            var isElement2 = node2.IsElement();
            if (isElement1 && isElement2)
            {
                if (node1.Name != node2.Name)
                    return NoConnection;

                int dist = DistanceElements(node1, node2, threshold);
                if (toRecord && (dist < NoConnection))
                    distanceLookup[new Tuple<XNode, XNode>(node1, node2)] = dist;

                return dist;
            }

            if (!isElement1 && !isElement2)
                return 1;

            return NoConnection;
        }