Esempio n. 1
0
        private void DataReceived(byte[] reusableBuffer, int count, NetEndPoint remoteEndPoint)
        {
#if STATS_ENABLED
            Statistics.PacketsReceived++;
            Statistics.BytesReceived += (uint)count;
#endif

            //Try read packet
            NetPacket packet = NetPacketPool.GetAndRead(reusableBuffer, 0, count);
            if (packet == null)
            {
                NetUtils.DebugWriteError("[NM] DataReceived: bad!");
                return;
            }

            //Check unconnected
            switch (packet.Property)
            {
            case PacketProperty.DiscoveryRequest:
                if (DiscoveryEnabled)
                {
                    var netEvent = CreateEvent(NetEventType.DiscoveryRequest);
                    netEvent.RemoteEndPoint = remoteEndPoint;
                    netEvent.DataReader.SetSource(packet);
                    EnqueueEvent(netEvent);
                    packet.Recycle();
                }
                return;

            case PacketProperty.DiscoveryResponse:
            {
                var netEvent = CreateEvent(NetEventType.DiscoveryResponse);
                netEvent.RemoteEndPoint = remoteEndPoint;
                netEvent.DataReader.SetSource(packet);
                EnqueueEvent(netEvent);
                packet.Recycle();
            }
                return;

            case PacketProperty.UnconnectedMessage:
                if (UnconnectedMessagesEnabled)
                {
                    var netEvent = CreateEvent(NetEventType.ReceiveUnconnected);
                    netEvent.RemoteEndPoint = remoteEndPoint;
                    netEvent.DataReader.SetSource(packet);
                    EnqueueEvent(netEvent);
                    packet.Recycle();
                }
                return;

            case PacketProperty.NatIntroduction:
            case PacketProperty.NatIntroductionRequest:
            case PacketProperty.NatPunchMessage:
            {
                if (NatPunchEnabled)
                {
                    NatPunchModule.ProcessMessage(remoteEndPoint, packet);
                }
                packet.Recycle();
                return;
            }
            }

            //Check normal packets
            NetPeer netPeer;
            //lock (_peers)
            {
                _peers.TryGetValue(remoteEndPoint, out netPeer);
            }
            if (netPeer != null &&
                netPeer.ConnectionState != ConnectionState.Disconnected)
            {
                switch (packet.Property)
                {
                case PacketProperty.Disconnect:
                    if (netPeer.ConnectionState == ConnectionState.InProgress ||
                        netPeer.ConnectionState == ConnectionState.Connected)
                    {
                        if (BitConverter.ToInt64(packet.RawData, 0) == netPeer.ConnectId)
                        {
                            var netEvent = CreateEvent(NetEventType.Disconnect);
                            netEvent.Peer = netPeer;
                            netEvent.DataReader.SetSource(packet.RawData, sizeof(long), packet.GetDataSize() - sizeof(long));
                            netEvent.DisconnectReason = DisconnectReason.RemoteConnectionClose;
                            EnqueueEvent(netEvent);
                        }
                    }
                    break;

                case PacketProperty.ShutdownOk:
                    if (netPeer.ConnectionState == ConnectionState.ShutdownRequested)
                    {
                        netPeer.ProcessPacket(packet);
                        NetUtils.DebugWriteForce(ConsoleColor.Cyan, "[NM] ShutdownOK!");
                    }
                    break;

                case PacketProperty.ConnectAccept:
                    if (netPeer.ProcessConnectAccept(packet))
                    {
                        var connectEvent = CreateEvent(NetEventType.Connect);
                        connectEvent.Peer = netPeer;
                        EnqueueEvent(connectEvent);
                    }
                    break;

                default:
                    netPeer.ProcessPacket(packet);
                    break;
                }
                packet.Recycle();
                return;
            }

            //Unacked shutdown
            if (packet.Property == PacketProperty.Disconnect)
            {
                byte[] data = { (byte)PacketProperty.ShutdownOk };
                SendRaw(data, 0, 1, remoteEndPoint);
                return;
            }

            if (packet.Property == PacketProperty.ConnectRequest && packet.Size >= 12)
            {
                lock (_connectingPeers)
                {
                    if (_connectingPeers.Contains(remoteEndPoint))
                    {
                        return;
                    }
                }
                int peersCount = GetPeersCount(ConnectionState.Connected | ConnectionState.InProgress);
                if (peersCount < _maxConnections)
                {
                    int protoId = BitConverter.ToInt32(packet.RawData, 0);
                    if (protoId != NetConstants.ProtocolId)
                    {
                        NetUtils.DebugWrite(ConsoleColor.Cyan,
                                            "[NM] Peer connect reject. Invalid protocol ID: " + protoId);
                        return;
                    }

                    //Getting new id for peer
                    long connectionId = BitConverter.ToInt64(packet.RawData, sizeof(int));

                    // Read data and create request
                    var reader = new NetDataReader(null, 0, 0);
                    if (packet.GetDataSize() > sizeof(int) + sizeof(long))
                    {
                        reader.SetSource(packet.RawData, sizeof(int) + sizeof(long), packet.GetDataSize() - sizeof(int) - sizeof(long));
                    }

                    lock (_connectingPeers)
                    {
                        _connectingPeers.Add(remoteEndPoint);
                    }

                    var netEvent = CreateEvent(NetEventType.ConnectionRequest);
                    netEvent.ConnectionRequest =
                        new ConnectionRequest(connectionId, remoteEndPoint, reader, OnConnectionSolved);
                    if (String.IsNullOrEmpty(PasscodeKey) == true)
                    {
                        EnqueueEvent(netEvent);
                    }
                    else
                    {
                        netEvent.ConnectionRequest.AcceptIfKey(PasscodeKey);
                        OnConnectionSolved(netEvent.ConnectionRequest);
                    }
                }
            }
        }
Esempio n. 2
0
        //Update function
        private void UpdateLogic()
        {
            long startNowMs = NetTime.NowMs;
            long timeout    = startNowMs + UpdateTime;

            if (_receiveBuffer == null)
            {
                _receiveBuffer = NetPacketPool.Get(PacketProperty.Sequenced, 0, NetConstants.MaxPacketSize);
            }
            //while (true)
            {
#if DEBUG
                if (SimulateLatency)
                {
                    var time = DateTime.UtcNow;
                    lock (_pingSimulationList)
                    {
                        for (int i = 0; i < _pingSimulationList.Count; i++)
                        {
                            var incomingData = _pingSimulationList[i];
                            if (incomingData.TimeWhenGet <= time)
                            {
                                DataReceived(incomingData.Data, incomingData.Data.Length, incomingData.EndPoint);
                                _pingSimulationList.RemoveAt(i);
                                i--;
                            }
                        }
                    }
                }
#endif

#if STATS_ENABLED
                ulong totalPacketLoss = 0;
#endif
                // Flush disconnection first
                //lock (_peers)
                {
                    //Process acks
                    for (int i = 0; i < _peers.Count; i++)
                    {
                        NetPeer netPeer = _peers[i];
                        netPeer.Update(UpdateTime);
#if STATS_ENABLED
                        totalPacketLoss += netPeer.Statistics.PacketLoss;
#endif
                    }

                    //Process ping
                    for (int i = 0; i < _peers.Count; i++)
                    {
                        _peers[i].ProcessPong(UpdateTime);
                    }
                }

#if STATS_ENABLED
                Statistics.PacketLoss = totalPacketLoss;
#endif
                _socket.Receive(false, _receiveBuffer.RawData);
                _socket.Receive(true, _receiveBuffer.RawData);

                PollEvents();

                long currentNowMs = NetTime.NowMs;

                int remainingTime = (int)(timeout - currentNowMs);
                Thread.Sleep(remainingTime > 0 ? remainingTime : 0);

                currentNowMs = NetTime.NowMs;
                long elapsedNowMs = currentNowMs - startNowMs;
                startNowMs = currentNowMs;

                AvgUpdateTime        = (long)((elapsedNowMs * 6.0f + _updateTimeFilter[0] * 3.0f + _updateTimeFilter[1] * 2.0f + _updateTimeFilter[2] * 1.0f) / 12.0f);
                _updateTimeFilter[2] = _updateTimeFilter[1];
                _updateTimeFilter[1] = _updateTimeFilter[0];
                _updateTimeFilter[0] = elapsedNowMs;
                //break;
            }
        }