LoadContent() public method

Load graphics content for the screen.
public LoadContent ( ) : void
return void
        /// <summary>
        /// Adds a new screen to the screen manager.
        /// </summary>
        public void AddScreen(GameScreen screen)
        {
            screen.ScreenManager = this;
            screen.IsExiting     = false;

            // If we have a graphics device, tell the screen to load content.
            if (_isInitialized)
            {
                screen.LoadContent();
            }

            _screens.Add(screen);
        }
        /// <summary>
        /// Adds a new screen to the screen manager.
        /// </summary>
        public void AddScreen(GameScreen screen)
        {
            screen.Framework = this;
            screen.IsExiting = false;

            screen.Sprites = _spriteBatch;
            screen.Lines = _lineBatch;
            screen.Quads = _quadRenderer;

            // Tell the screen to load content.
            screen.LoadContent();
            // Loading my take a while so elapsed time is reset to prevent hick-ups
            ResetElapsedTime();
            _screens.Add(screen);
        }
Esempio n. 3
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        /// <summary>
        /// Adds a new screen to the screen manager.
        /// </summary>
        public void AddScreen(GameScreen screen)
        {
            screen.ScreenManager = this;
            screen.IsExiting     = false;

            // If we have a graphics device, tell the screen to load content.
            if (_isInitialized)
            {
                screen.LoadContent();
            }

            _screens.Add(screen);

            // update the TouchPanel to respond to gestures this screen is interested in
            TouchPanel.EnabledGestures = screen.EnabledGestures;
        }
        /// <summary>
        /// Adds a new screen to the screen manager.
        /// </summary>
        public void AddScreen(GameScreen screen)
        {
            screen.ScreenManager = this;
            screen.IsExiting = false;

            // If we have a graphics device, tell the screen to load content.
            if (_isInitialized)
                screen.LoadContent();

            _screens.Add(screen);

            // update the TouchPanel to respond to gestures this screen is interested in
            TouchPanel.EnabledGestures = screen.EnabledGestures;
        }