Esempio n. 1
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        /// <summary>
        /// Detects the vertices of the supplied texture data. (PolygonDetectionType.Integrated)
        /// </summary>
        /// <param name="data">The texture data.</param>
        /// <param name="width">The texture width.</param>
        /// <returns></returns>
        public static Vertices detectVertices(uint[] data, int width)
        {
            var tc = new TextureConverter(data, width);
            var detectedVerticesList = tc.detectVertices();

            return(detectedVerticesList[0]);
        }
Esempio n. 2
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        /// <summary>
        /// Detects the vertices of the supplied texture data. (PolygonDetectionType.Integrated)
        /// </summary>
        /// <param name="data">The texture data.</param>
        /// <param name="width">The texture width.</param>
        /// <returns></returns>
        public static Vertices DetectVertices(uint[] data, int width)
        {
            TextureConverter tc = new TextureConverter(data, width);

            List <Vertices> detectedVerticesList = tc.DetectVertices();

            return(detectedVerticesList[0]);
        }
Esempio n. 3
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        /// <summary>
        /// Detects the vertices of the supplied texture data.
        /// </summary>
        /// <param name="data">The texture data.</param>
        /// <param name="width">The texture width.</param>
        /// <param name="holeDetection">if set to <c>true</c> it will perform hole detection.</param>
        /// <returns></returns>
        public static Vertices DetectVertices(uint[] data, int width, bool holeDetection)
        {
            var tc = new TextureConverter(data, width)
            {
                HoleDetection = holeDetection
            };

            var detectedVerticesList = tc.DetectVertices();

            return(detectedVerticesList[0]);
        }
Esempio n. 4
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        /// <summary>
        /// Detects the vertices of the supplied texture data.
        /// </summary>
        /// <param name="data">The texture data.</param>
        /// <param name="width">The texture width.</param>
        /// <param name="holeDetection">if set to <c>true</c> it will perform hole detection.</param>
        /// <param name="hullTolerance">The hull tolerance.</param>
        /// <param name="alphaTolerance">The alpha tolerance.</param>
        /// <param name="multiPartDetection">if set to <c>true</c> it will perform multi part detection.</param>
        /// <returns></returns>
        public static List <Vertices> detectVertices(uint[] data, int width, float hullTolerance, byte alphaTolerance, bool multiPartDetection, bool holeDetection)
        {
            var tc = new TextureConverter(data, width)
            {
                hullTolerance      = hullTolerance,
                alphaTolerance     = alphaTolerance,
                multipartDetection = multiPartDetection,
                holeDetection      = holeDetection
            };

            var detectedVerticesList = tc.detectVertices();
            var result = new List <Vertices>();

            for (int i = 0; i < detectedVerticesList.Count; i++)
            {
                result.Add(detectedVerticesList[i]);
            }

            return(result);
        }
Esempio n. 5
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        /// <summary>
        /// Detects the vertices of the supplied texture data.
        /// </summary>
        /// <param name="data">The texture data.</param>
        /// <param name="width">The texture width.</param>
        /// <param name="holeDetection">if set to <c>true</c> it will perform hole detection.</param>
        /// <param name="hullTolerance">The hull tolerance.</param>
        /// <param name="alphaTolerance">The alpha tolerance.</param>
        /// <param name="multiPartDetection">if set to <c>true</c> it will perform multi part detection.</param>
        /// <returns></returns>
        public static List<Vertices> DetectVertices(uint[] data, int width, float hullTolerance, byte alphaTolerance, bool multiPartDetection, bool holeDetection)
        {
            TextureConverter tc =
                new TextureConverter(data, width)
                {
                    HullTolerance = hullTolerance,
                    AlphaTolerance = alphaTolerance,
                    MultipartDetection = multiPartDetection,
                    HoleDetection = holeDetection
                };

            List<Vertices> detectedVerticesList = tc.DetectVertices();
            List<Vertices> result = new List<Vertices>();

            for (int i = 0; i < detectedVerticesList.Count; i++)
            {
                result.Add(detectedVerticesList[i]);
            }

            return result;
        }
Esempio n. 6
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        /// <summary>
        /// Detects the vertices of the supplied texture data.
        /// </summary>
        /// <param name="data">The texture data.</param>
        /// <param name="width">The texture width.</param>
        /// <param name="holeDetection">if set to <c>true</c> it will perform hole detection.</param>
        /// <returns></returns>
        public static Vertices DetectVertices(uint[] data, int width, bool holeDetection)
        {
            TextureConverter tc =
                new TextureConverter(data, width)
                {
                    HoleDetection = holeDetection
                };

            List<Vertices> detectedVerticesList = tc.DetectVertices();

            return detectedVerticesList[0];
        }
Esempio n. 7
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		/// <summary>
		/// Detects the vertices of the supplied texture data.
		/// </summary>
		/// <param name="data">The texture data.</param>
		/// <param name="width">The texture width.</param>
		/// <param name="holeDetection">if set to <c>true</c> it will perform hole detection.</param>
		/// <returns></returns>
		public static Vertices detectVertices( uint[] data, int width, bool holeDetection )
		{
			var tc = new TextureConverter( data, width )
			{
				holeDetection = holeDetection
			};

			var detectedVerticesList = tc.detectVertices();

			return detectedVerticesList[0];
		}
Esempio n. 8
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		/// <summary>
		/// Detects the vertices of the supplied texture data. (PolygonDetectionType.Integrated)
		/// </summary>
		/// <param name="data">The texture data.</param>
		/// <param name="width">The texture width.</param>
		/// <returns></returns>
		public static Vertices detectVertices( uint[] data, int width )
		{
			var tc = new TextureConverter( data, width );
			var detectedVerticesList = tc.detectVertices();

			return detectedVerticesList[0];
		}
Esempio n. 9
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        /// <summary>
        /// Detects the vertices of the supplied texture data. (PolygonDetectionType.Integrated)
        /// </summary>
        /// <param name="data">The texture data.</param>
        /// <param name="width">The texture width.</param>
        /// <returns></returns>
        public static Vertices DetectVertices(uint[] data, int width)
        {
            TextureConverter tc = new TextureConverter(data, width);

            List<DetectedVertices> detectedVerticesList = tc.DetectVertices();

            return detectedVerticesList[0];
        }